Alias: Korus (the Godslayer); King Korus the Liberator; The King of Demons
Race: 1/2 Human, 1/2 Demon
Gender: Male
Age: 27 years old
Alignment: Evil
Height: 6 feet 2 inches tall
Weight: 215 lbs.
Specialty: Aggressive fighting. The pent up anger in Kori now unleashed allows him to fight extremely aggressively, giving him a natural advantage against more held-back warriors, and a stronger chance against more skilled ones. He is able to link attacks to an almost impossible degree, making it hard for any opponent to defend against him. He gives his opponent little time to recuperate from the last attack before he begins another.
Elemental Specialty 1: Darkness
Elemental Specialty 2: Electricity
Power: 154
Strength: 198
Speed: 171
Stamina: 150
Intelligence: 149
Discipline: 126
Luck: 125
Power Level: 88= 71,800,000,000 (287,200,000,000 as SSJ/Chou)
(430,800,000,000 as USSJ/U.Chou)
(718,000,000,000 as SSJ2/Chou2)
(1,436,000,000,000 as SSJ3/Chou3)
(2,872,000,000,000 as SSJ4/Chou4)
Total: 1161
Transformations Status:
-Chou at will
-Chou 2 at will
-Chou 3 at will
Normal Moves:
Barrier- This purely defensive technique forms a shield around the body that protects the user from Ki or similar attacks. There are two forms of this maneuver. One is a spherical shield that surrounds the body, the other is more of a coating of the body. (This does not protect you from everything, and takes concentration to use so no other move can be used at the same time.)
(80)
Shiyouken- It sprouts out an extra set of arms from the shoulders.
(80)
Kiaihou- An invisible force attack that knocks one's opponent back. It can be shot either from an open palm or from the eyes.
(80)
Rougafufuken -Wolf-Fang-Fist- Preparing yourself in a special stance, attacks with many "claw-like" punches and kicks, finishing off with a double-fisted "Claw-Punch."
(80)
Kienzan -Energy Disk-- It is a flat, disc-shaped Ki blast, which can be used to slice through its target with deadly accuracy. (Under no circumstances can you instantly defeat an enemy this way, you must fight first) (80)
Big Bang Attack- Big Bang attack is a huge ki bolt of incredible destructive power. The person holds one flat palm forward towards his enemy and launches the bolt.
(120)
Shunkanidou -Instantaneous Movement- The user places two fingers on his forehead, searches for a Ki he wants to go to, then when he finds it, can teleport there. (This is NOT Shin's Shunkanidou ability, you MUST search out the Ki you are teleporting to)
(180)
Ki No Tsurugi -Sword of Ki- A Ki beam that shoots out somewhat as an extension of the hand and can be swung and stabbed to cut or pierce enemies. Like Kienzan, this cuts through anything. However, it slowly drains the users ki, as it must be constantly supported. (not available to beginning players)
(200)
Final Flash- You throw your arms out to the side and gather energy, when you release the blast, your hands are both palm-forward. The longer you charge this attack, the stronger it is. (This must be charged for at least 5 minutes)
(260)
Final Shine- A significantly powered up version of the Final Flash, making it more powerful but taking less time to charge. The user begins by throwing his/her arms out to the sides, charging a green ball of energy in each palm. When fully charged, the user throws their arms forwards so their arms are actually touching, releasing the thick green beam of energy towards the opponent. The main downside to this attack is the amount of energy it drains from the user!
(Must know Final Flash)
(500) MUST BE SSJ3 OR EQUIVALENT TO USE.
Big Bang-Kamehameha- A very powerful attack that combines the strengths of the Big Bang Attack and the Kamehameha. To use the attack, the user simply places their arms in front of them with the bottoms of their hands touching each other. A ball of energy will then charge between their palms, which can then be unleashed in the form of a massive energy beam. The move is generally used as a finishing move due to its sheer destructive force and the drain on the user.
(300) MUST KNOW BIG BANG ATTACK.
Created Moves:
Hell Cannon- The user extends both arms forward, the palm of one hand situated behind the other and both facing forward. Simply yelling the name of the attack (although it is not required) causes a large beam of red energy to be unleashed. Although it is not an ultimate move per se, it can be directly associated with the power of a Kamehameha Wave or Gallick Gun attack. It is used for situations when the user needs a quick escape, or just needs to wear down a small portion of their opponents vitality.
(110)
Hell Lightning- The user calls upon a large amount of energy and forces it skyward (a process which takes little time and is invisible to the naked eye). This energy gathers clouds above the user, no matter what kind of conditions theyre in, and begins a vicious thunderstorm in the immediate area. The user then throws their arms skyward, palms flat, and calls down some of the energy of the storm. This causes a massive bolt of lightning to race downward and strike the users outstretched arms, the user immediately absorbing the energy and thrusting their arms forward. This results in a large beam of blue, cackling energy to weave and turn back and forth in the air as it heads toward its target, making dodging very hard. Of course, the attack must be used outdoors. If attempted indoors, the user will simply waste energy.
(110)
Detonation Attack- A basic, simple, and extremely affective attack. It can be used at any time during any battle, as it wastes no energy as it is performed. Its a tricky technique and is almost impossible to dodge. When hit by any kind of attack by the user (usually a physical one), the opponent is first confronted with the damaging effects of the original attack. But for up to a maximum of three minutes, the opponent is susceptible to the users tricky technique. By yelling EXPLODE!, the user can cause the point of impact (from the previous attack) on the opponents body to erupt in a powerful explosion. Although this can be extremely harmful to the enemy, it does no damage at all to the user.
(80)
Hell Chains- A very powerful move if used with the right skill. The user, at any time they wish, can open six portals to a demonic dimension, and can place these portals anywhere they want them to be. From these voids creep out endlessly long, black chains. Not only are they demonic in their length and color, but the chains are also eternally on fire (which means their flames cannot be extinguished). The user can control these chains manually or let them roam about on their own. Either way, the chains will attack the intended target with strikes or restraints (these, of course, also having burning effects). They can be used in numerous ways. If controlled manually, the chains are under the direct order of the user, but the user cannot move. And if allowed to move at their own will, the chains will do as they please (but cannot be influenced by anything other than their creator, and will never attack the user), and the user can move as they would normally, although strategy is downgraded.
(175)
Hell Magnum- A very powerful basic attack. The user gathers a large amount of energy into the index and middle finger of either (or both) hand(s), and holds these fingers together. When enough energy is charged within the fingers, the fingertips begin to spark wildly with jolts of electricity. This signifies to the user that they can fire a very powerful beam of yellow/orange energy by simply holding out the two fingers and forcing the energy from them. There is another application to the attack that allows the user to sweep their fingers in any direction and cause a wide, crescent-shaped blast to spew forth. Although this still explodes on impact, it provides a larger range of devastation. But because the second form of the attack is spread out, the damage is not focused on any one point.
(175)
Hell Shard- A powerful attack with two applications. In the first version, the user forces a large amount of energy into a barrier of ki around them, then forces this barrier to explode. This causes thousands upon thousands of very small ki shards to fly in every direction, piercing anything in their path and causing extreme devastation. In the second version, the user forces a small amount of energy into one fist and shoots it forward, firing a volley of ki shards in a concentrated direction. In both versions of the attack, the shards are very quick and very hard to dodge in massive numbers. But the first version has more a wide range of devastating, whereas the second is smaller and concentrated into one target.
(190)
Perfect Mask- A tricky attack that allows for a bit of stealth in battle. It has two basic versions. In the first version, the user creates a shield of energy in three-hundred and sixty degrees around themselves. At the cost of not being able to move from the spot the technique was activated, they are completely shielded from all senses (even heightened ones), including ki sensing. In the second version, the user can move normally, but are shielded only visually. And even then, their position can be tracked by the distortion in the airwaves they create around themselves. They are also not audibly shielded, smell shielded, or touch shielded. They can also be sensed. In either form, the barrier around the user does not protect against ki attacks like a normal Barrier attack does, and the user cant use any ki-based moves while shielded.
(210)
Dragon Cannon- A very powerful attack. The user charges up energy around one hand, eventually forming a transparent dragon head made of green ki to form around their appendage. Outstretching their arm, the user can then form a yellow ball of concentrated ki at their dragons gaping mouth. When ready, the user fires off this ball as a massive beam of destructive energy. However, the beam is a bit tricky. Although it does offer incredible destructive power in terms of exploding on impact, the user can also will the beam to pierce through its target. This can be especially devastating to arrogant warriors who simply think they can block the attack. To add more power to the technique, the user can simultaneously use both arms to fire the same kind of attack (one beam can be piercing and the other exploding, or both can be one or the other). It is, however, doubly draining.
(260)
Dragon Rage- An ultimate technique. Its power is always devastating, although the amount of devastation is derived directly from the user. The more powerful the user, the more powerful the attack will be. This case can never change. The attack literally drains the user of all but one power level point. Meaning that when the attack has been executed, the user will be very close to death and always blacked out. The user begins the attack by outstretching both arms and forcing ki into the air in front of them. A dragon head (much like the one in the Dragon Cannon ability, but much larger) will form in the air. This dragon is animated, however, and can be controlled by the will of the user. The user can tell the dragon to surge forward, the dragon head going wherever the user wants, being always attached to the user by a trail of green ki. When it travels, the dragon allows the user to see through its eyes. At any point, the user can will the dragon to open its mouth and fire a massive orb of yellow ki. The mobility of the dragon allows one to move the dragon around things like corners, walls, etc and fire the attack accurately. However, the attack takes at least two minutes to charge up.
(309)
Lightning Coil- An electrical technique. The user forms electric bands around their wrists that allow them to do two things. One is to force the hands forward, sending flying jolts of electricity at the opponent to electrocute and temporarily disable them. The second option is to use the coils of electricity as whips, and control them to a point where they can maneuver through the area without much use in the users arms (other than supplying the energy). These whips can be willed by the user to bludgeon and strike the enemy or entrap them, either way causing physical as well as electrical damage.
- An added advantage of the Lightning Coil ability is its fusing capabilities with the Hell Chains ability. This creates endlessly long, burning chains with electrical currents that both shock and burn the foe.
(336)
Breaking Point- A simple, but very useful technique. It allows the user to instantly find the center of balance, weight, lift, thrust, gravity, drag, and shift on any object they mentally specify. It may seem useless at first, but being able to pinpoint the centers of any given object allows the user to easily break the object when enough force is exerted on the centers. This can be used to find the centers of limbs on an opponent (for breaking), the centers of an obstacle (to smash), or simply an object needing to be deflected or stopped all together. Of course, being able to see the centers of an object and being able to break it are two separate things. It still takes a proper amount of force to break the specified target, but less so when the user knows exactly where to strike. This technique is passive and is always in effect. [Passive]
(420)
Electrical Impulse Attack (EIA)- By concentrating ki into their palm and touching the back of the neck or spine of an opponent, the user can concentrate a wave of energy up the targets spine, through their nervous system, and into their brain stem. There, the ki explodes violently in a powerful electrical discharge. This causes the brainwaves coming from the brain and the nerve messages going from the nerves to be sent to different parts of the body. Motor skills are most commonly either shut down or confused (meaning when the opponent tries to move say an arm, they would move a leg, etc). The effect is only temporary, and highly disciplined warriors can counter the effects, but it can still be devastating to the unaware and unprepared. A drawback to the technique, is that the user must make full contact with the users neck or spine with their full hand (including thumb and fingers).
(471)
Water Needles- A strange, water-based attacked. There must be at least a small amount of water in the area to perform, and this water must be visible (meaning vapors that are water-based are not affected). By forcing ki to control this water supply, the user can force the water to form into needles or spikes of water, big or small, and as numerous as desired. This technique allows the user to fire the needles/spikes of water like projectile weapons. However, the attack is only as good as its water supply. The user cannot create more water needles/spikes than the amount of water they have to use. And, the more water the user is trying to control, the harder it is to maintain the needles/spikes shapes and direction, etc.
(471)
Oblivion- A deadly technique. Utilizing mild dark and psychic powers, Kori creates a realm of his own-- nearly, anyway. The first step is to create a ball of ki around his fist. The ball- a purple, black, and dark shade of blue- will pulsate and be encompassed by a purple flame that seems to trail off when the ball moves. Slowly, as Kori feeds more energy into it, the ball expands. He must keep one hand on or inside the ball at all times. During the charging period, Kori cannot move. However, though he will suffer physical damage from any attack given to him, the energy used on him is transferred as energy into the ball. Eventually, Kori can make the sphere so big that it encompasses both he and his opponent. At this point, they are taken to a desolate area of land with massive amounts of gravity (but a plentiful oxygen supply). Any ultimate attack in this area will not harm the area outside of the orb they are in. Basically this is an isolation technique. One can escape when the other is knocked out or dead (or Instant Transmission out of it) but other people cannot enter against Kori's will.
(486)
Hyper Blitz- A technique that utilizes the senses as weapons. There are several effects to this passive ability that make it an almost imperative move to have for any very strong warrior. The first part of the ability sharpens senses tenfold and stretches out focus to its maximum capacity. This means that accuracy, environmental awareness, and the saving of ki energy to be highly advanced. The heightened senses nullify the effects of low-level cloaking devices, blur techniques (like the zanzouken), and moves that otherwise inhibit the function of the senses (like Solar Flare). The user will also be granted a very low form of regenerative capabilities; scratches, bruises, and any minor wounds to be fixed within seconds. It does not regenerate energy. [Passive]
(???)
Reflector Shield- One of the few defensive attacks Kori knows. He forces a great sum of energy through his arms, which is then channeled into his fingertips and released with his hands pointing outward. This causes a transparent blue shield, looking to be of some sort of gelatinous liquid, to form in front of Kori. This shield has reflective properties, and can thus bounce attacks from the opponent back at them. This, of course, depends on whether or not the attack is weaker than the amount of energy Kori puts forth in his shield. The reflector shield is also immune to darkness and light attacks, as its gelatinous properties keep those certain elements at bay (although others have the potential to penetrate the shield). During the time the shield is in place, Kori cannot move.
(556)
Fierce Dragoon- A powerful special maneuver that Kori created himself in the ferocious training conditions he underwent with his Master Kendo. He has just recently perfected it. Setting himself up mentally (which takes very little time once Kori decides to use the attack) Kori races at his opponent and unleashes a violent flurry of punches and kicks as hard and fast as he can. The ferocious attack lasts for nearly a minute before he launches the opponent into the air and once again ensues in a fierce, unrelenting combination attack. Eventually he hits the opponent back toward the ground and fires a round of ki blasts at the opponent. These ki blasts stick to each of the opponents limbs rather than exploding on contact. Slowly, they drain the ki energy from the opponent and eventually explode when theyve reached their top holding capacity (1/5 the opponents power level). These leech-like ki bombs can stay on the opponent for as long as they can suck energy, and are somewhat difficult (but far from impossible) to peel off by the victim. Basically, Kori uses this attack to beat the snot out of his opponent and then use their own ki to damage them.
(575)
Chaos Purge- Koris own invention; his answer to his brother (GGs) Cyphon Punch technique. For years, Kori has known of his brothers amazing ability to call forth a special kind of energy from within himself, forming it into a burst of speed and strength that can allow him a small advantage in battle. And for just as many years, Kori has been envious of the technique. However, after contemplating how to counter he technique for some time, Kori has finally figured out how to make his own. The Chaos Purge technique allows him to literally draw evil energies from within himself and form it into physical being; in this case- the shape of wicked, black gauntlets (around his hands and forearms) and greaves (around his feet and shins). This actually allows Kori to pack a more powerful punch in short bursts-- just like the Cyphon Punch. Unlike its sister technique, however, the Chaos Purge can only be multiplied in power two times.
(630)
Cold Fire Shot- A surprising attack; one that requires a high level of discipline in order to control. It is a technique that Kori had devised in his earlier days as a fighter. He spent hours and hours practicing it but he never really got past the basic stages of its development. It took much too much concentration. It was soon after he finished a round of extremely vigorous training that he remembered the attack, and was first able to use it with succession. The attack begins with Kori summoning a ball of white and blue flames around a single fist, and then thrusts this fist forward- opening his hand in the same motion. This causes the ball of flames to shoot forward, flying through the air with an incredible amount of speed. During its flight, Kori can manipulate the fires shape and direction, allowing him to maneuver it through even the tightest of situations with enough concentration. Depending on its shape, the flaming orb will do a certain thing to the opponent (e.g.: shape is a long needle: attack pierces enemy, shape is a solid ball: attack slams into enemy, etc ). The flames will disperse once theyve hit their target. This attack is extremely versatile, but the amount of concentration it takes to execute the many things that can be done to the technique make it dangerous to use when having to deal with multiple opponents at once. The attack can only last in the air for a maximum of thirty (30) seconds before it fades away. The attack takes a huge amount of concentration, thus the user cannot move whilst using it. The attack can be either simple to use, or draining to use. This depends on the amount of power put into it. Because of the amount of control it takes, the strength of the attack is lessened greatly.
(692)
Weapon Transmission- Using the same basic principles of the Shunkanidou, this useful move literally allows the user to teleport their personal weapons to their very hands from anywhere (does not work inter-dimensionally)! To perform, the user simply forces their body's unique ki into the weapon. This means that only they can lock on to the weapon and teleport it. It also means they cannot use another person's weapon for teleportation. The weapon can only be transported if enough space is around the user's hand for the weapon to exist.
(349)
Poison Claw- A very simple, but very affective technique. The user simply charges a large amount of negative energy into their hands and lashes out with violent punches. If the punches meet the foe, the negative energy within the user bursts forth into the opponent, causing even more pain than a normal punch would- a pain that increases and spreads throughout the body as the fight goes on. The deeper the initial wound made by the Poison Claw, the more effective it is as time progresses. It is also said that good characters subject to this technique via evil characters suffer even more damage than normal.
(200)
Scatter Bomb- Very simple, very powerful technique. Kori crosses his arms in front of his chest, and forms a ball of ki between the backs of each hand. When the necessary charging time is up (ranging from 10 seconds to 40 seconds depending on the power of the attack), Kori uncrosses his arms. The ball in front of him splits into hundreds of smaller balls and circle around to his back. Kori throws his arms forward, making all the balls get together in butterfly wing shapes on his back before they fire forward at the intended target. Not every ball is dead-on accurate but each of them explodes on impact, offering a bit of damage if the ball is at least kind of close to the target. Its a hard technique to dodge, and ever harder when Kori does not have to be stationary to perform it but it is still a rather simple attack to avoid- as every ball goes for the same general area.
(300)
Hornets' Nest Scatter Bomb- One of Kori's more simple, but more powerful ki attacks. Kori quickly charges a medium-sized ball of ki in one hand, then tosses it up into the air. Within seconds, the volatile orb of ki exploding into many smaller ki orbs. These smaller orbs then fly outward in every direction, ricocheting off of anything in the nearby area and pounding anything in the way into submission. These orbs only stop when they dig into something so deep that they cant fly off of it, or if they are destroyed in mid-flight. Because Kori is the creator and user of the technique, he is impervious to the effects of the small orbs.
[Requires "Scatter Bomb"]
(380)
Flash Step- A brilliant technique actually invented by Kori after his run-in with the infamous warrior Wolf. After training with his mentor, Kori found the use of zanzouken to be a tad overrated. Instead, he developed this tricky technique. The Flash Step is activated like a normal zanzouken, the user moving so fast as to blur out of sight momentarily. However, this is where the similarity between the two techniques comes to an end. With Flash Step, the user can cause a fake image of themselves to flash in any direction at any distance up to twenty feet from the opponent. This image lasts only a split second, but can distract the attention of the opponent enough for the real location of the user to be unknown momentarily.
(600)
Spew- A very strange technique; the move was invented some time after Kori himself had suffered a small bout of illness. This technique entails the user literally vomiting a huge amount of acidic and poisonous contents onto the foe, eventually resulting in the decay of the clothes, flesh, and hair and the toxins within the vomit acting very quickly in the wounds that are made. It is a very short-range, but very effective attack.
(Requires Poison Claw)
(100)
Thunder Punch- A punch with the power of thunder. Despite its name, however, the technique does have electrical elemental properties. The attack is charged with one fist being clenched tightly. The user then bursts forward and throws a devastatingly powerful punch, causing something along the lines of a sonic boom to occur. The nearly invisible technique rips through the air toward the opponent with amazingly destructive power. The closer the user is to the opponent, the move effective the technique. Its much like a very large Kiaihou shot from the fist, and is capable of temporarily electrocuting/paralyzing the foe.
(Requires Kiaihou and Electricity elemental specialty)
(200)
Leviathan Wave- A super move that Kori created during a period of extreme training, fighting a massive leviathan-like opponent that used a very powerful ki attack. Kori saw the effectiveness in the attack so much that he decided to copycat the move, making it one just like it to add to his large repertoire. The move is extremely powerful. To begin, Kori charges a large amount of ki energy, forcing it into his throat. Kori then opens his mouth wide and forces the ki outward, causing a massive beam of bright green energy to surge forth from his mouth and destroy anything within its path. It has so much destructive power that it more than occasionally devastates the area. Charging time is quite extensive but because the attack is charged within his own body, Kori can be mobile during this time. The only problem with the attack is that Kori is unable to use any other ki attack during the charging period.
(999)
Demon Summon- Being the King of Demons, Kori has the distinct ability to control the demons within his realm of power; the Demon Realm. With his seat of power, Kori can actually summon demons to him within a few moments by opening portals to the realm on the ground beside him. From these portals can spout a multitude of loyal demons, all of which can be ordered to attack the enemy. The demons vary in size, power, and ability and none of them reach more than half of Koris own power. Their numbers can only reach ten absolute tops, and after about ten minutes the demons will burst into flames (not being able to maintain their forms in any realm but Earth).
(???) [Must be King of Demons]
Virgils Seal- A powerful Darkness-type move. Utilizing the dark energy within him, Kori has learned to manipulate it into a weapon on its own. He took up thought of this ability whilst fighting Lucifer within the Great Beast, and has found that it works well. Although he has not fully mastered it (it is still a prototype, after all), hes managed to make it quite the dominating force on the battlefield. The seal itself is simply an intricate arcane seal that rotates around Koris hand when called upon. Once it is form, it drains the darkness energy from him as he wills it and turns it into attacks and defenses. Kori currently only knows two ways to manipulate this energy.
Virgils Symphony- Kori tosses the hand that is sealed forward, keeping his palm open, causing a huge amount of darkness energy to well up in front of it and take the form of what appears to be oil (though it is much more thick and has the property to harden at Koris will). The initial attack starts with hardened shards of the energy flying through the air toward the opponent to distract, whilst the real meat of the attack comes when a massive skull of the oily dark energy slams head on into the foe to do quite a bit of physical damage.
Virgils Elegance- A powerful attack. Kori tosses his hand forward and activates Virgils Seal. From the seal fire hundreds upon hundreds of rather small balls of ki. They fly through the air without any definite shape, all of them different and all of them changing constantly, slamming into the enemy and ripping through them rather than really exploding. The onslaught can last for some time (until one third of Koris dark energy supply- the amount it takes to execute a Virgils Seal move- runs out). The effect is much like firing a very dangerous machine gun. More often than not, more than just the enemy is destroyed. Usually, everything around the target is also destroyed.
Virgils Manifesto- Both an offensive and defensive move. Kori lunges into a strong stance, his legs supporting one another and equally distributing his weight. His hips are dropped and his hands are both placed in front of him (his sealed hand more outward). In this stance, Kori can only defend. Although it is possible to dodge, he more prefers to block. Hitting him in this stance while Virgils Seal is activated means that the damage is converted into energy within him. When hes ready, he can shift from the stance and negate any more energy absorbing. He can then rush his foe and deliver one powerful strike that uses all the bottled up energy he stored from the damage. Damage in this form does last (cuts, scrapes, gashes, etc), and his own energy is weakened.
Virgils Credo- Neither an offensive nor a defensive move. This allows Kori to activate half of the power of the seal. Effectively, this will take more dark energy from him than some of the other seals abilities. Unlocking the seal at this level causes a huge amount of dark energy to spill into the air. The atmosphere thereby changes. Things become a tad fuzzy, and everything appears to be lightly shaking. Things also appear to be moving slower, much like bullet time. This, however, is not the case. This can disorient a foe, the effect lasting for a rather long time considering the energy being released. This usually allows Kori to get in a few good hits on a startled enemy. Warriors of a high Discipline class should be able to shake off the effects fairly immediately.
Virgils Dance- An offensive and slightly restrictive technique. Under the power of Virgils Seal, Kori can call forth several large snake-like things (usually around three or five). These snakes, pure black, around five feet long and around a foot in diameter down their full length, launch from the seal around Koris hand and slither through the air toward Koris opponent. They surround the opponent and hiss loudly, Kori able to use hand motions with his seal hand to make the attacks whip around the target and bite wildly. This usually ends with the opponent being severely cut all over their body. This can only last for some time before the energy required to call forth the snakes totally wears down.
-- There are, however, limits to this ability. Despite its strength, it takes a massive toll on Koris body. Each technique takes up one-third of Koris full dark energy supply. This means that he can only use the technique up to three times before wasting away all of his resources. Each time he uses it afterward, part of his body will disintegrate to ash. The only way to replenish his supply of dark energy is to return to the Demon Realm or somehow get a boost in it. Using the seal for too long without using a technique will cause his body to be trapped in movement completely and unable to return to the Demon Realm. This would slowly wear away at his dark energy until he was so depleted he died.
(1,000)
Yokumonos Revenge- Because the soul of Yokumono is trapped within Koris Sword of Chaos, the weapon itself is capable of thinking on its own. When Kori taps into the power of the soul within his blade, he can devastating power. To activate Yokumonos Revenge, Kori holds his blade out to the side and forces a small bit of dark energy into it. A seal then breaks around the blade, causing a massive eruption to take place. Circles of arcane magic play around the sword for a moment or two before calming down. Kori then lets go of the blade. Seconds later a shadowy form will appear, the silhouette of Kori in his Yokumono form. The shadow itself cannot take damage and cannot deliver it. However, it can wield Koris sword. Acting much like a Shishin No Ken copy, Yokumono can only fight when Kori has a supply of dark energy to feed him. When he wastes all his darkness energy, Yokumono disappears back into the blade and it becomes a simple weapon once more. The only way to defeat Yokumono is to dislodge the sword from his grasp or wait until he depletes Koris energy supply. He has no abilities to speak other than the basic abilities to move and strike. He has no ki, and thus cannot fire attacks.
(???) [Must have Sword of Chaos and be able to manipulate dark energy]
Dragon Wave- A powerful and devastating move. Kori ascends to at least Chou Three form and forces his aura to whip around him at an incredibly swift pace. As he raises his power level, the wind caused by the aura around him gets more and more vicious. When hes ready to launch the attack, he forced a single arm to the side. The wind rips outward, sending tons of crescent-shaped blades of air charged with static electricity flying in all directions. The blades of air can both cut and electrocute, and usually mangle the surrounding area. The charge time for the technique is rather swift, although it drains quite a lot from Kori.
(400)
Hell Spear- A quick and powerful move. This technique follows Koris wish to make his moves both fast and powerful. The Hell Spear is charged in a single hand, which will flash with a red aura only three or fours times. When the move is ready (a charge time nearing ten or so seconds), Kori releases a punch with the charging fist. The result is a very quick blade or spear of energy that flashes outward with extreme speed and leaves a very heavy piercing wound on anything it hits. The range isnt large, which means it packs a very serious punch at close range. It also means, though, that it can only be used when the opponent is an arms length or so away.
(100)
Special Move:
Typhoon Kick- An attack Kori created only a short while after he learned of his rival siblings (GGs) special technique. Being a modified kick of extreme strength, the Miracle Kick- which GG dubbed it- was a very impressive move. In order to surpass his brother in terms of skill, Kori created this move. It is a rarely used testament to how powerful Kori has become over the years. The longer he fights and creates brand new attacks, the less he sees in this one. But he would never stop using the attack, no matter how old he got. Kori executes his special move by rushing his opponent however the situation deems necessary and spins forward rapidly. When he nears the intended target, he unfolds his body and drives both of his feet into it, using the built up momentum from the spinning to provide extra power.
Items:
None
Extra Items:
The Sword of Chaos- The ultimate weapon of Kori Garris. It is the legendary weapon of the Garris family, passed for many a generation before it fell into the hands of Kori. After a long battle with his father, which Kori won... the young human plucked the sword from his fathers cold hands. As soon as his hands grabbed the hilt of the once normal-looking blade, the evil in his heart transformed the weapon into a wicked blade. It is now made up of different shades of yellow, orange, and red. The sword is made up of many engravings and carvings resembling demonic figures, the hilt being the epicenter for these images. The hilt has no stopping point, the dark red of the thing extending out into a blade. There doesn't seem to be any kind of stopping point for the hilt, nor a beginning point for the blade. The blade of the weapon stretches out to about four feet (two feet wide from the farthest points), is sharp on both edges, and has several protruding edges... making it a wicked weapon to be slashed with. The blade ends in a modified j-shape. The weapon is said to feed off of the evil in Koris heart... and has somehow made itself attached to the warrior himself. The weapon is light, and can be wielded with one or both hands. It is extremely deadly.
Black Butterfly Weapons Unit- Made in a small laboratory in a very technologically advanced city on the far side of the Earth, the Black Butterfly Weapons Unit was intended to be a special armament against impending armies and enemies against the city. The weapon proved treacherous, though, as the creator was eventually cast into exile for creating such a dangerous device. The Black Butterfly was flung into the depths of the Earth, only to be recovered one day by a man named Hitaku. Hitaku tried using the weapon, but it proved too much for him. He simply stored it in his home, awaiting the day when a chosen warrior - with as much skill as Hitaku had ever seen in his life - came forth and deemed themselves worthy of the mighty weapon. As for physical appearance, the Black Butterfly Weapons System, at first glance, does not seem that threatening or terribly complex. But looks can be deceiving; as all warriors come to know. The Black Butterfly is a ten-foot-long metal rod, made of the strongest type of metal found in the Universe and forged with about as much heat as the core of the Earth has. At one tip of the rod is a metal orb, made of the same materials and just as strong. At the very tip of the orb is a small hole, but that isn't important just yet. Located around the orb are sharp, unbreakable blades of odd shapes (identical to each other). These blades sit on either side of the orb, and are shaped almost like wings (thus, where the Black Butterfly got it's name). At the other end of the rod are three metal barrels, all loaded onto a square platform, looking similar to that of a guns' barrels. One barrel is rather large, bulky, and with a red marker on it's tip. This barrel can fire rapid bursts of weak ki balls, activated by pulling back the blue hand grip on the Butterfly's body. The other two barrels are thick and connected, and fire thick 'slugs' of ki much like a shotgun would. The 'shotgun feature' is activated by pushing forward on the blue hand grip. Although these slugs are thick and heavy, they are actually not that strong at all. Usually much weaker than any normal ki blast.
Strength Bracers- These are black forearm bracers fitted with a special kind of poison. Whats different about this particular poison, however, is the fact that it works to harm the wearer. The poison covers the under sections of the guards and rub off on the users arms during wear. The poison then seeps itself into the wearers pores and enters into the bloodstream, racing through the veins, arteries, and capillaries into the major muscle groups of the body. In its purest form, the poison is a muscle relaxant. It helps to weaken the more dominant muscle groups and forces one to use the lesser muscle groups in order to function. Basically, these guards drop the users strength.
(Strength stat is dropped to the average of all the other stats when worn).
History: Having not unlocked his powers at such an early age as his older siblings ( Solomon and Zelda), Kori was shunned by his parents. When his younger brother showed up, however, things got much worse. His younger brother, Gregory (or GG as he likes to be called) excelled in every aspect his parents wished upon him- including combat. From an early age, GG had unlocked his powers and was already well on his way to becoming an incredibly strong fighter. Kori despised this fact, and basically shut himself out from his family for many years.
Training alone in many of the facilities his familys complex had to offer, Kori grew in strength. But he still knew he hadnt unlocked his true might yet. The time would come, however, when he was ready to unleash the incredible power he knew his body and mind withheld. During his training he learned many things, and was even able to get a lesson from his father every so often when GG was away- but still Kori couldnt achieve his locked might.
In a fit of rage, Kori ended up challenging his father to a fight. As one may or may not have guessed, this was a very stupid idea. Zachari Garris, the father of the household, was one of the strongest humans alive. He had been through tournaments beyond tournaments, and excelled at nearly everything. When he fought Kori, a son whom had tried to betray him, Zachari made sure he knew the meaning of the word discipline.
Kori was beaten in every possible way, but unfortunately was beaten severely by his father. However, he refused to go down. Eventually, Zachari had no other option but to completely knock his son out. As Kori rushed in for a hard strike, Zachari unsheathed the massive sword weapon he referred to as Chaos, and spun, slicing Kori down the back. Kori yelled in agony, and fell to the ground. The result, weeks later, would be a rather rough scar carved down Koris spine.
Kori refused, still, to give up. When he awoke in the medical wing of the Garris mansion with the nurses, he immediately decided that the only way to unlock his true power was to duel his youngest sibling, GG. If he could beat GG, he thought, he could show everyone that he was the strongest of the Garris children and that he, not GG, was destined for greatness.
Moments after hed decided this, Kori set out to find GG and challenge him. Both knew what was on the line.
The two walked in silence to the fields in the back acres of the land their family owned. They carved out a clearing in a massive wheat field, and armed themselves with training staffs. Needless to say, the battle was intense. The brothers were matched perfectly through every movement, neither giving up the fight until he proved the other was the worse fighter. However, it ended tragically.
During the middle of the fight, Kori has broken GGs training staff in half. And because of this, GG used the sharpened, splintered end of one half of his staff to slice Kori across the face. Blood stained the broken wheat they stepped on. Kori went insane, and immediately thereafter pummeled GG into a bloody pulp. Both had lost- but neither accepted defeat. The day after, GG said goodbye to his family. He set off at the age of thirteen to begin his journey.
Kori, sporting a brand new scar across his face (so, bearing two) set off to train even more. He knew if he let his two massive setbacks get to him, and he stopped training, GG would come back twice as powerful as he. He could not let that happen.
Just days after GG left home, Kori snuck away and began his training in the place he called his new home; Kendos Training Complex. Determined and set for being stronger than anyone his family had to offer, Kori pushed his way through blood, sweat, and tears.
Through his hard training in all five levels of Kendos Complex, and the completion to those levels, Kori has achieved a power that hed not thought possible. He has even managed to win the Intermediate Level in his first World Martial Arts Tournament- and become the first of Kendos students to do so. But will his new power be enough to defeat GG?
It turned out that it was more than enough.
Once hed got some helpful tips from Kendo for a new place to train, Kori set off on a new journey. He trained for hours and hours at the new complex, honing his skills to become one of the best warriors in the galaxy. He learned how to tap into the hidden power he knew hed had all of his life.
Creating a few new techniques and adding them to his powerful arsenal, Kori raced toward his old home; the Garris mansion was in for a rude awakening.
When Kori got to the estate his family owned, he noticed that everyone was outside waiting on him. After a small talk between them, two smaller figures (that Kori pinpointed as GG and his mother) walked into the mansion behind them. Zachari, Koris father, headed toward the young human.
Stating his business, Kori told Zachari that he didnt have much longer to live. Zachari agreed to the terms set before him by his vengeful son, and leaded Kori far into the family property and away from the Garris mansion to a ring that Zachari had built himself so long ago.
The two waged war in a ferocious battle, being equaled in power up into their Chou Two until Zachari was able to push Kori over the edge of his sanity. Kori transformed, for the first time, into his Chou Three form. He easily killed Zachari, and then destroyed the Garris mansion with a Dragon Cannon. Assuming no one could survive that kind of attack, Kori dropped out of his Chou Three form.
Tired from battle, Kori noticed his fathers sword stuck firmly in the ground. He grabbed it, and remembered nothing more. He blacked out.
Kori took his time to get his clothes fixed and his energy gathered before he made his way back to Kendos Complex. He wasnt sure of what exactly to do since his lifes goal had been completed, so he figured the best thing to do would be to train and just start getting more powerful. His new goal would be to become the most powerful warrior on the planet. Taking up a new determination, Kori set onward.
Kendo welcomed his star pupil with open arms, telling from Koris new power level that hed gained a fair bit of power from fighting his father. Kendo sent the young Human to the lower levels of the complex, telling him he had a special training session planned for him to allow Kori to unlock a hidden power within.
During the training session, Kori was able to achieve Chou Three and was told by his opponent that he might as well enjoy his time with Chou Three because he was sent to the lower levels of the complex to be killed. Kori, growing even more angry, killed his opponent and a swarm of complex sent to Kori to kill him. He entered back through the main level of the complex, looking for Kendo.
Kendo lied to Kori, telling the Human that his little brother had stopped by the complex on a rampage, looking for Kori. Kendo told Kori he was banned from the complex, the master thinking that a war was about to be started in Koris life and that he wanted his complex to be no part of it. Kori reluctantly agreed to Kendos demands and left the complex feeling like he wanted to die.
Kori walked for days in the Desert Plains, starting to wish for death. At one point he even laid down in the hot sun, planning to just dehydrate himself and die slowly. This was around the time that Wu, a powerful psychic demon specializing in the Dark Arts, and his minions found Kori to tell him that another powerful demon was looking for him.
Wu said that his master, Xiao, was holding a very large tournament in another realm. The winner was allowed an eternity of power and the promise of revealing their true past. Kori, quite interested in the prize, agreed to the tournament. Wu then told him that he needed to go through a quick registration process. With that, a large army of demons attacked Kori.
After defeating them, Wu and Kori jumped through a portal to the so-called Demon Realm. There, Kori met Xiao. Xiao told Kori that he had the surprise of a lifetime for Kori if indeed Kori could win the tournament and tournament no outsider has ever won before. Wu was the champion of the tournament thus far. Kori agreed to the terms and took time to rest in Xiaos Palace.
Kori awoke in the morning to Wu. Wu dragged Kori to a wakening point and then toured him down to the low levels of the Palace. He told Kori that he needed to go through some special training if he was going go anywhere in the tournament. This is where Kori met several other outsiders entering the tournament, none of them much liking Kori for the simple fact that he was a human.
The group was soon attacked by a group of hunting animals called Garath Reapers. The powerful beasts ended up killing all of the warriors except three: Kori, Porollo, and another warrior. The three entered into a large chamber in the middle of the room and were soon closed off. The third warrior was soon killed by a massive Garath Reaper known as a Garath Behemoth. Kori and Porollo fought the Behemoth for some time, Kori ending up betraying Porollo by escaping the chamber and leaving him within.
Soon later, Kori met a powerful Demon Hunter and swordsman Zeta and his pack of loyal Garath Reapers. Zeta explained that hed once won the tournament, but it came at a terrible price. Before he could go any further he was struck down by Wu and his new lackey, Porollo.
Porollo, feeling betrayed, attacked Kori with Wu. Kori ended up fighting off the two, winning, and heading off.
Two days later and Kori was escorted from his room in the Palace to the Preliminary Rounds of the Demon Tournament. His escorts turned out to be cronies of Wu, and attacked him to leave him for dead. Kori fought the two, won, and then made his own way to the Prelims. He won, assured his spot in the tournament, and then got back to the Palace just in time to pass out.
His first fight in the tournament was against Min, a master of the Dark Arts. The fight lasted for some time, Kori only able to win when a massive blast of dark energy entered his body and broke a seal on the demon inside of him. Yokumono, as he was called, took over Koris body and ended up winning the fight by eating Mins soul.
Next was a battle with a warrior mastering the Kyoudaika technique. Kori easily destroyed the warrior using Yokumono and his soul-eating ability. Just as Kori was leaving the arena, three warriors of different skin tones attacked him. It took some time, but he eventually destroyed the warriors. After the battle, Kori left into the shadows of the arena.
Eventually Kori fought Wu and Porollo the battle taking everything out of Kori. Eventually, though, Kori killed the two. He took his spot as champion of the tournament and passed out from the effort.
He woke up some time later and met with Xiao, Xiao telling Kori that he could gain an immense amount of power if Kori gave up his mind. Kori agreed, Xiao using a possession spell to make Kori his new mind slave. With Majin powers, Kori headed out to the Earth Realm to test his new abilities.
Xiao then told Kori that he was the old rival of his father Zachari. Zachari had at one time betrayed Xiao, so Xiao created a small demon soul and planted it inside of Alyssa Garris. This was the birth of Kori Garris. The other part of Koris soul stayed in the Demon Realm, growing up to become Korus the Godslayer. This part nearly destroyed the Demon Realm, only being stopped when Xiao managed to seal this part back in Koris body.
Kori ended up attacking West City, doing a massive amount of damage to it until he was met by two very powerful warriors. One was his brother GG, and the other was a powerful warrior by the name of Terra. Angered that GG wasnt dead, Kori attacked the two. Terra proved much more powerful than Kori thought, though, and put up one hell of a fight.
However, Terra realized that Kori could kill them both if they didnt escape. GG was very injured, and needed immediate care. Terra attacked Kori with a mental blast and left him to suffer. Kori retaliated against Terras action by completely destroying West City and all the people in it.
In the rubble was a warrior Xiao had told Kori to kill-- Gumo. Gumo attacked Kori, the demon putting up a decent fight against the Human until somehow Kori was beaten. Gumo revealed himself to be Xiao in disguise, and told Kori his true plans.
With Koris power now tapped and Xiao in no danger of being harmed, Xiao planned to kill Kori. He told him that his origins were indeed true, but after Kori started getting too powerful Xiao knew hed be in trouble if Kori ever met him. So Xiao planned to kill him right then and there.
Xiao sealed Yokumono in a large seal, then went to kill Kori. But what the two hadnt counted on was that GG had somehow managed to grab the Dragonballs and had used them to wish back the Garris family. Worse yet, Zachari was heading toward Xiao and Kori. Cursing, Xiao vanished. Kori left the city knowing Zachari would kill him if he stayed there.
Kori moved back to Kendos, Kendo feeling pity for him and taking him back in. Kendo then told Kori that the next World Martial Arts Tournament was coming up. Kori agreed to fight in it, Kendo thinking it might raise Koris spirits up. Kori entered and destroyed the competition, meeting Terra near the end and losing. Kori walked away with third place.
When he returned to Kendos, Kori was told about a secret training place for him to train in. He went, the place being in the Kayalas Mountains. He trained there for some time, eventually ending his training and being way more powerful than hed ever been. He returned to Kendos where he met Blaze, a fiery warrior who was said to be of great help to him.
The two entered training and fought a massive amount of Garath Reapers, the fight ending when a new warrior- a powerful psychic by the name of Freyr- joined them. The three then moved to another place to train, fighting a powerful warrior by the name of Rayner Animaru the General of the Demon Army under Xiao.
After a rough fight, the three trainees killed Rayner.
Eventually, Kori met a wonderful girl by the name of Esha. She told him she had been in love with him ever since she saw him fight in his first WMAT. Kori seemed to fall in love with her, having to leave for the Demon Realm with his two teammates the day later.
The three left the complex and entered the Demon Realm, causing a rather large commotion as they did. The Demon Army immediately sent out their toughest dispatch, the Heavy Arms Unit, to handle the situation. After tricking the unit, the three warriors destroyed it and made their way toward Xiaos Palace.
The three separated to find a way into the Palace, the Palace having been surrounded by very thick walls after Kori had left the realm for the first time. Kori was later attacked by Ferace, a Draconic wielding a powerful war hammer. Eventually, after a long fight, Kori killed Ferace. After this, Kori noticed Freyrs power level and its waning level.
Kori went to investigate, only to see Blaze attacking Freyr. He found out soon later that Xiao had let Yokumono out of his seal, and Yokumono had possessed Blazes body. Yokumono fought the two for some time, the fight lasting quite a while until Xiao interrupted. He and his men detained Kori and Freyr and took them to a large canyon far away form the Palace.
The two were dropped in, unable to use ki to fly out. They slammed into a river and nearly drowned, their saving grace being Freyrs ability to turn into an entity. He escaped his shackles and dragged Kori out of the water to a bank of sorts. He then informed Kori he was done with dealing with him, and left Kori to die.
Kori, still shackled, found a door that led into a hallway. He walked down the hallway into a very tiny cave, and was soon locked in. He stayed in the cave for several days, thinking that he would die. He eventually slipped into a deep meditative state, discovering his inner demons and fighting them with all his mental strength. When he awoke from the meditation, he was strong enough to break the shackles and escape from the cave.
When he reached the Demon Realm again, he fought Yokumono and killed him. After that, he made his way to the Palace. Breaking in, Kori found Xiao. After a short talk, the two started fighting once again. This time Kori had the upper hand, and ended up nearly killing Xiao until Xiao pulled Esha from the shadows. Esha had been captured and put under the influence of Xiao.
Eventually, Xiao killed Esha. Feeling a sweet release from responsibility, Kori killed Xiao. After a while, Freyr showed up. Kori killed him as well.
Finally, with his goals completed once more, Kori sat on the throne of Xiao and tried to gather his mind. It wasnt long before he heard cheering, and soon later learned that when he killed Xiao he had become the new King of Demons.
Currently, Kori is running the Demon Realm and trying to find his place in life.
Appearance: Koris appearance has never really stood out as being abnormal. But it was after his long, strenuous battle with his father that Kori gained quite an extensive intimidation factor in terms of looks. He has upgraded himself to look a lot more like the ideal warrior hes always wanted to be.
Koris build is now much more superior than his previous fighting days. His chest, neck, arms, and legs are all very well-balanced in terms of size between each other. Not only this, but Kori also manages to keep them looking muscular and strong. He is now a little above average in a normal humans eyes.
His hair is still dark brown, but has been cut rather short. Although it still remains rather messily spiked across his head, he has tried his hardest recently to just let it fall as it naturally would. This actually ended up in his hair shooting up and standing out everywhere on his head. It is combed backward in the front to be kept out of his eyes.
His thick, brown eyebrows furrow over crystal blue eyes. His left eye still holds the vicious-looking scar from GG that has made him so famous.
His face is packed tightly, with sharp features and strong bases. It seems like he was just made to be a fighter.
Thanks to him taking the position of King of Demons, Kori has switched his fighting uniform to a slightly more regal looking one. Hes tried to look as powerful as possible while maintaining a royal look, and has therefore had his royal tailors fashion him a brand new outfit.
He now wears a totally black fighting gi with scarlet red markings drawn in around the sleeveless shoulders. The royal symbol of the demon realm is also worn on his back. He also wears a scarlet red belt around his waist to hold up his baggy fighting pants. His feet don black fighting boots.
On both arms- just around the biceps- are ancient tattoos that read King of Demons in demon lettering. Also on either arm are intricate black tattoos depicting a number of demons down his forearms. His forearm tattoos are usually hidden somewhat thanks to the Strength Bracers he wears on either arm.
Personality: Kori Garris is a rather twisted individual. He has no room in his heart for mercy, nor contempt. Taking a life does not bother him in the least, although he prefers to make as much a mess as possible when he can- otherwise he just wont do it.
He acts mostly nonchalant about villains and such. Heroism and chivalry died long ago in his world.
Kori is an idealist and a perfectionist. He believes that the practical ways of doing things are illogical and imperfect. His way, to him, is the only way that anything should be done. In the same term, he believes that he must do something perfectly every time, or he will start the task over until he gets it exactly how he wants it. This could also be considered as hints of obsessive compulsive.
On the battlefield or in training, Kori is no talk and all action. He prefers not to mess around with his opponent by talking to them and rather just hides his emotions (other than rage, which he has plenty of) and basically tries to beat the living hell out of them until they either give up or die. His concentration is nearly unmatched in these two aspects, and most of the time it cant be broken unless something truly takes him to the point of a breakdown.
Now that hes completed his task of revenge- or so he thinks, Kori is starting to melt down into a truly evil warrior. Hes starting to devise twisted plans on planet domination, and is hoping to one day be powerful enough to rule the world.
His mind is slowly clouding with darkness and he assumes that if it comes with power that hed rather just be a dark beast without any will of his own; especially if it allows him to be the absolute greatest warrior in the universe.
Weaknesses: His rage, but on a small level. Kori is fairly good at containing his rage until something just bugs him to the point of no return. Once hes had enough, and hes filled to the brim with hatred and anger, the mental explosion that occurs then is massive and cannot be controlled.
















