Name: Gregory Garris
Alias: GG
Race: Human
Gender: Male
Age: 26 years old
Alignment: Good
Height: 6 feet 0 inches tall
Weight: 200 lbs.
Specialty: Because of his extensive time training alone; sometimes in extremely harsh conditions; GG has found a way to control his emotions. When he needs to be calm, he calms himself. When he needs to be angry, he angers himself. He constantly exceeds at making this ability better.
Power: 107
Strength: 107
Speed: 107
Stamina: 107
Intelligence: 106
Discipline: 106
Luck: 106
Power Level: 70= 20,500,000,000 (82,000,000,000 as SSJ/Chou)
(123,000,000,000 as USSJ/U.Chou)
(205,000,000,000 as SSJ2/Chou2)
Total: 816
Transformations Status:
-Chou at will
-U. Chou at will
-Chou 2 at will
Normal Moves:
Barrier- This purely defensive technique forms a shield around the body that protects the user from Ki or similar attacks. There are two forms of this maneuver. One is a spherical shield that surrounds the body, the other is more of a coating of the body. (This does not protect you from everything, and takes concentration to use so no other move can be used at the same time.)
(80)
Hasshuken- When you move your arms fast enough so there are like eight, and you attack with all eight at once.
(80)
Kiai- This technique is used simply by yelling really loud which disperses weaker Ki attacks.
(80)
Shunkanidou -Instantaneous Movement- The user places two fingers on his forehead, searches for a Ki he wants to go to, then when he finds it, can teleport there. (This is NOT Shin's Shunkanidou ability, you MUST search out the Ki you are teleporting to)
(180)
Ryuu Ken -Dragon Fist- The user throws a punch which becomes an image of Shenron, who shoots through the target causing heavy damage. One of Goku's most powerful attacks ever.
(300) MUST BE IN SSJ3 OR EQUIVALENT.
Fusion- This technique is used to fuse two people into a single person, and give the fused person a huge power boost. Anyone can do the Fusion, but you have the same power as whoever you fuse with, and you must learn the correct pose and form. It's easy to make a mistake and fuse into something far weaker though. The Fusion lasts for 30 minutes before the fused person becomes two again.
(180)
Haretsu No Mahou- A magic spell used to make people explode.
(200)
Super Ghost Kamikaze Attack- Gotenks' Special move. It spits out a ghost-like form closely resembling the person. The ghostlike form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast.
(160)
Shishin No Ken -Twelve Eyes- This technique is used to split a person into up to four different parts. Each person created is not just an image like that created with the Zanzoken, but can fight and be attacked. Each being has a fraction of the users stats e.g. if you have three, each has 1/3 of all physical stats.
(200)
Victory Cannon- First used by Gotenks, This attack can be done two ways. The first in a stand still position taking your hands over your head and channeling Ki into a single focal point till its forced into an unstable state. Then with a mighty thrust, throwing your arms forward and giving the Ki and surge of power to maximize its power. The second way is a running start which is less accurate but more powerful. The creator takes a few steps and while doing so puts their hands over their head and repeats the first steps. However once ready the creator jumps then surges forcing energy and inertia into the attack thus making it slightly stronger then the first way. Either way, the attack itself takes the form of a golden beam, similar in thickness to a Kamehameha.
(180)
Bakurikimaha- An ultimate ki attack, this is an extremely powerful ki blast shot from one hand, the other gripping the shooting hand's wrist for support.
(120)
Soul Punisher- The move used by Gogeta to defeat Janemba in Movie 12. This move has devastating potential but requires great power to use! The attack begins by the user raising one hand directly upwards, forming a beautiful pearly ball of energy between about 8 and 12 inches in diameter. The ball then shrinks to the size of a dust particle, which the user closes in his or her fist, causing the whole fist to glow brightly. Once this is done, the user can then throw the attack at its intended victim, much as if they were throwing bright gains of sand at them. If on target, these grains go through the opponents skin without them even feeling it, before dismantling them from inside. If the move is enough to kill the foe, the energy will burst a hole through their back, releasing thousands of shiny particles into the air. The rest of the victim then seems to decay away until there is nothing left of them. Can only be used by GOOD/NEUTRAL-GOOD characters and used on EVIL/NEUTRAL-EVIL ones. This move is to be used as a FINISHER ONLY.
(400) MUST BE IN SSJ2 EQUIVALENT OR HIGHER TO USE.
Created Moves:
Cyphon Punch- GGs signature technique, and the one he uses most often as it is a great asset to him in battle. In its basic form, the Cyphon Punch is an offensive attack. He is able to manipulate spirit energy around his clenched fists or stretched hands to spin around said appendage at rapid speeds. Of course, this offers a hard drilling effect to his punches. Any punch landed on something much weaker than himself can result in the spinning energy around his hands to simply drill through the target. However, if something is much more powerful than he, GGs punches are still heightened in terms of strength. Over time, GG has managed to learn how to multiply the effects of the Cyphon Punch to even greater heights, enhancing his combat abilities much like a Kaioken technique would.
- Cyphon Punch x2: The second form of Cyphon Punch, and obviously the weakest of the many times he can multiply the power. The swirling energy around his hands is now doubled in size, and completely covers every inch of skin from his fingertips to the very bottom of his elbows. This form can be held for a very long time, and is only draining if used for weeks and weeks without reprieve. It offers a small increase in blocking power, speed, and strength.
- Cyphon Punch x3: Multiplied further past level two. In this stage, the energy around GGs forearms is doubled once more, causing the energy to literally completely cover both arms. This, of course, offers an incredibly enhanced amount of blocking power, speed, and strength. It can wear down GG, but only over very long periods of time.
- Cyphon Punch x4: A huge step up from level three. This actually causes the swirling energy around the arms (from level three) to completely engulf GGs entire body, and rather than spinning as normal, simply fading and dulling to an eerie white glow around his entire being. This offers, blocking power, speed, and strength as the other forms do, but is supplied in short bursts because of the power multiplications intensity. In this stage, it is fairly easy to lose energy in small amounts of time.
- Cyphon Punch x5: Just another enhancement in the power of the Cyphon Punch technique. However, this stage goes even further than stage four. In this particular multiplication of power, the body is nearly coated with a white energy, making an incredible blinding effect. The body will emanate extraordinary volts of electricity and high amounts of heat. The form is extremely draining, and can kill GG if used too extensively. It is incredibly powerful, as it offers a blocking, speed, and strength boost literally five times that of a normal Cyphon Punch.
- Cyphon Punch Final: The final stage of the power multiplication GG can perform with his signature technique. It is, by far, the most powerful basic form he can ever possibly hope to achieve. The blinding light around the body (from form five) is literally pushed into the body, resulting in the users limbs erupting with random bursts of electricity. The fingertips are the conductors of the electricity, thus are channels and lit very brightly during the form. Shockwaves of power constantly burst forth from the user, and no visible aura is ever seen. GGs eyes glow a captivatingly deep blue. The form is extremely powerful, and can even be fused with a Chou form (as with all the other stages) but it is so unreasonably strong, that GG can die within minutes of using it. It is to be used carefully.
(300)
Cyphon Spikes- GG creates a shining white aura around him. Over a period of several moments, the aura shifts and forms into ki spikes that protrude from his body. He has:
-two small two-inch horns on his forehead
-a row of spikes down his spine
-two large spikes jutting from his shoulders
-two spikes that start in his forearms and face straight forward (stopping a foot past his fists)
-two spikes coming from his knees
-two spikes coming from his shins
These spikes have the ability to slash and impale like any solid spike does. Because of the amount of energy this move takes to use, GG must be at least one-fourth of his power to use it.
(300)
Weapon Transmission- Using the same basic principles of the Shunkanidou, this useful move literally allows the user to teleport their personal weapons to their very hands from anywhere (does not work inter-dimensionally)! To perform, the user simply forces their body's unique ki into the weapon. This means that only they can lock on to the weapon and teleport it. It also means they cannot use another person's weapon for teleportation. The weapon can only be transported if enough space is around the user's hand for the weapon to exist.
(349)
Cyphon Sniper- A technique requiring the mastery of Cyphon energy. It's offensive and, most unlike the previous Cyphon techniques, it is a ki attack. The Cyphon Sniper is at first a small ball of ki formed in a single ball, and fired off in the same way. The ball is slightly transparent, and looking into it the user can see targets from long distances away. As the ball travels through the air, it grows in size and power, and therefore can only be stopped when it hits something. Of course, the strength of this attack is also its weakness. If the ball only travels a short distance, it does less damage. Thus it is better to fire the Cyphon Sniper from long distances.
[Requires "Cyphon Punch"]
(441)
Holy Maelstrom- A surprising and powerful ki technique. The user forces a mixture of ki and Light-elemental energy into one hand and throws it forward, fingers spread. The result is a decent number of very bright bolts of energy firing and arching away from the users hand to track down and converge upon a singular target. On impact, all the bolts explode violently at the same time for heavy damage. Charge time is minimal to medium.
(200)
1,000 Palms Tree- Initial Branch- Part one of a three part move requiring extreme mastery of the physical arts. In this initial step, the user unlocks a massive amount of life energy within them and turns it into fighting energy. Releasing life energy as such is deadly, but gives the user a slight boost in power of strikes. They then race toward the foe, unleashing a devastating series of punches and kicks to keep the opponent confined and constantly bombarded. The initial phase ends when the amount of life energy the user used to perform the technique fades to nothing (which can take up to a minute).
(700)
1,000 Palms Tree- Secondary Branch- Part two of a three part move requiring extreme mastery of the physical arts. After wasting away a good portion of their life energy with the Initial Branch, and with the opponent in a nice state of grogginess, the user charges up a massive amount of ki energy into a single fist. When ready, the user drives the fist into the ground as hard as he can, causing massive devastation to the surrounding area and- at the same time- popping the foe high into the air. The secondary phase is short and sweet, and ends after the massive explosion occurs.
(750) [Requires 1,000 Palms Tree- Initial Branch technique]
1,000 Palms Tree- Final Branch- The final part of a three part move requiring extreme mastery of the physical arts. The user jumps high into the air, using the momentum from the jump and the falling of the opponent thanks to the Secondary Branch to gain a very good bit of power for one final attack. As he/she nears the opponent, a hand is pulled back. Upon reaching them, the built up force is launched in the form of a single palm heel strike directly to the sternum. The combination is then finished, and both warriors fall to the ground tired (the opponent beaten and most likely broken in many places).
[Requires 1,000 Palms Tree- Secondary Branch technique]
Holy Bullet- One of GGs more trusty moves. He invented it during his stay with The Master, and has gotten to use it often enough to be able to truly master it. He has perfected it in such a way that it nearly rivals the Cyphon Punch in terms of GGs trust with it. Simple, the technique starts with GG forcing a nice sum of energy into one hand at his side. A massive ball of ki forms around the fist. Then, GG throws his arm forward and fires a medium to large-sized ball of ki with pretty nice destructive power. The charge time can range from several seconds (weak) to several minutes (very strong). GG has also found a way to modify the technique and use both hands simultaneously; however, it is more taxing on his body this way.
(200)
Strong-arm Lance- A move meant solely for physical combat at medium or close range. GG transmits his sword to his hand (if its not already there) and holds it forward. After funneling some energy through it, GG can make his sword change shape. It latches onto his hand and crawls up to about midway on his forearm, extending outward from his hand for several feet. The end result is a lance-like weapon thats rather heavy. It is used for crushing and pummeling rather than piercing, and is very deadly when one is staring at its tip.
(300) [Requires Sword of Order]
Grand Burial- Considered to be GGs ultimate technique. The move was created by GG alone after fully understanding the teachings of The Master. To start the move, GG places his hands in a praying position in front of his chest. From this unmoving stance, a white aura surrounds him. Massive amounts of energy pour from his body and seep into the ground. After the full charge time (nearly two minutes), GG can call forth gigantic, skeletal hands to rip from a portal under the enemy and grasp them tightly. Slowly, the skeleton hands pull the foe into the portal. If the opponent is too weak to break the hold of the hands and is pulled into the portal, the portal shuts and they are sealed for eternity in a dark realm.
(800)
Special Move:
Miracle Kick- A special move GG had taught himself during the days of training with his father. Although he uses it sparingly, it still remains one of his most trusted attacks. It is a symbol of just how true GG is to his heritage, and how much he cares for his past. It is the very first move he ever knew and has, of course, been perfected over his years as a warrior. At any time during a fight, GG can rush his foe however the situation deems necessary and spin sideways at incredible speeds. When he nears he opponent, he throws his attacking leg forward. The built up momentum from the spinning allows GG to deliver an absolutely devastating roundhouse-type kick capable of large amounts of damage.
Items:
Dragonball Radar
Scouter
Bag of 5 Senzu Beans (x4) [total of 20 Senzus]
Namekian Regenerative Liquid (x5)
Small Capsule (x10)
5 Capsule Case (x2)
Extra Items:
The Sword of Order- The ultimate weapon of Gregory Garris. It is part of the legendary weapon of the Garris family, passed for many a generation before it fell into the hands of Kori. After a long battle with his father, which Kori won... the young human plucked the sword from his fathers cold hands. As soon as his hands grabbed the hilt of the once normal-looking blade, the evil in his heart transformed the weapon into a wicked blade. But during the time of the transformation, a single shard of the original blade fell onto the ground. Gregory found this shard as he investigated the destroyed property of his familys estate, and as soon as he grabbed it the shard itself formed into a brand new weapon. Much like Kori, the energies in Gregorys heart (being of good essence) created a sword of pure energies. The weapon is a mixture of different shades of yellow and white. The sword is made up of many engravings and carvings resembling angelic figureheads, the hilt being the epicenter for these images. The hilt has no stopping point, the bright yellow of the thing extending out into a blade. There doesnt seem to be any kind of stopping point for the hilt, nor a beginning point for the blade. The blade of the weapon stretches out to about four feet (half an inch wide from the farthest points), is sharp on both edges, and is smooth all the way down each side making it an easy weapon to use for swift and clean slashing attacks. The blade extends straight out, its only curve being at the end. The weapon is said to feed off of the good in Gregorys heart and has somehow made itself attached to the warrior himself. The weapon is light, and can be wielded with one or both hands. It is extremely deadly.
History: GG is one of the four Garris children: GG, Kori, Solomon, and Zelda (the list of which is youngest-oldest). GG, as his parents nicknamed him, was gifted with an incredible skill. He could keep his determination and focus on nearly anything he did- instantly making him the favorite child of the Garris household after Solomon and Zelda went off to train. Zachari (his father) and Alyssa (his mother) immediately picked him up and trained with him as much as they could, having a massive mansion and many places to train. Kori- GGs youngest older sibling- was shunned.
At a very early age, GG was given the GG Blade by his father. He was trained night and day with it, and eventually taught several different styles of fighting from his mother. With his combined skills- and only at the age of ten- GG could already keep up fairly well with Ace, his uncle, whom was already quite the powerful fighter. GG quickly became the prized fighter of the family, and all of his relatives came from miles around to see the prodigy Garris son.
However, Kori never fought GG. His hate just continued to build. Each day he saw GG train with his parents, Kori trained alone. Eventually, he challenged GG to a duel.
The two walked in silence to the fields in the back acres of the land their family owned. They carved out a clearing in a massive wheat field, and armed themselves with training staffs. Needless to say, the battle was intense. The brothers were matched perfectly through every movement, neither giving up the fight until he proved the other was the worse fighter. However, it ended tragically.
During the middle of the fight, Kori had broken GGs training staff in half. And because of this, GG used the sharpened, splintered end of one half of his staff to slice Kori across the face. Blood stained the broken wheat they stepped on. Kori went insane, and immediately thereafter pummeled GG into a bloody pulp. Both had lost- but neither accepted defeat. The day after, GG said goodbye to his family. He set off at the age of thirteen to begin his journey.
Not much happened through the years he left his home to a couple years after. GG trained at Cacos Training Complex for several years, only making it through level two. He spent his time on basic training, and when he wasnt at the complex he was training himself in the Kayalas Mountains. He doesnt quite know it yet- because hes had very little contact with any extremely good fighters- but hes one of the best the earth has to offer.
One thing, however, still makes him insecure
Whatever happened to Kori?
Fate had it that he would soon find out
His training went on for some time; GG passing through many dojos and the large complexes in the cities of earth. He continued to train himself; push himself as hard as he could in an attempt to satisfy and impress his family back home. However, an injury during training with a strong Saiya-jin warrior (Joe Guth) and a strong Namekian warrior (Terra), left GG unable to train for some time thereafter. This accident also led to the breaking of the GG Blade.
When GG healed, he headed home to train with his father one final time. Zachari had planned on finally teaching GG the fighting style known as Hammer Fist; Zacharis patented and trademarked fighting style. But just before GG began his training, Zachari had to call it quits. They both sensed an incredible power level heading toward them; a power level equal to Zacharis own. And they both knew exactly who it was Kori.
Back for revenge, Kori challenged Zachari to a fight. The Garris father ordered GG to stay with his mother in the Garris mansion. They were both outstanding warriors- but Zachari knew that only devastation would consume all who got near the power battle. GG argued, but eventually reluctantly agreed.
From the mansion, GG and his mother witnessed an awesome battle. Kori and Zachari were matched up through their Chou Two forms. This stalemate ended, however, when Zachari pushed Kori over the edge and caused the younger human to transform to a new level of power Chou Three.
Kori easily killed Zachari, then laid waste to the Garris mansion with a powerful beam attack. Everyone within the mansion died excluding GG.
GG had managed to get away from the blast, realizing later that his mother had not followed him. She died on impact. GG was injured badly and buried in rubble.
This led Kori to believe that his vengeance was complete and the entire Garris family was finally destroyed. He was wrong.
Somehow, GG managed to dig his way through the ruble of the once proud Garris household and stumble into the woods just outside of his familys property. Once in the woods, safe from a lunatic Kori, GG collapsed.
The young human awoke days later, seeing that Kori was gone. GG stood slowly, investigating the destroyed property of the Garris estate when he came across a shining piece of metal. Grabbing the metal to investigate, GG soon realized that it was a fragment of his fathers old sword (which Kori had taken). The fragment transformed into a brand new sword, utilizing the goodness in GGs heart to do so.
GG gave a proper burial to his parents, then set off on his journey once more.
He traveled into Satan City and repaired his clothes, modeling them after the ones his father had once worn. He adopted a new appearance and let his injuries heal before he set off to train, hopefully to gain enough power to one day completely destroy Kori and avenge his familys death.
Appearance: Sine Koris betrayal to the family, and the tragedy that befell GG, the young humans appearance has become rugged and intimidating. He has lost his boyish charm, and gives off more of a warriors demeanor. He exudes intensity by his appearance alone.
The fires that coated the family mansion burned and singed off GGs beautiful, brown locks. Liking the new look, and accepting it as a form of respect for the fallen household, GG decided to grow his hair out to only about an inch and no more, keeping it shaved. This also serves to make him a little less hot in warm conditions.
His thin, brown eyebrows are situated above his fiery, dark blue eyes. His eyes permeate intensity with every look they strike.
His face has been worn down by battle, and has transformed from its once smooth, innocent look to a rugged, battle-worn look. Wisdom of combat can be seen clearly in his expressions. It is evident that he is no longer a wisecracking young man but a sage of war.
He wears a gi slightly modeled after the one his father wore when he was killed. It is to commemorate GGs father, and idolize his skills. He knows one day he will surpass his father in strength, but he never wants people to forget who Zachari Garris was.
His upper body is clad in a pure white gi top. Loose-fitting, v-necked, and lacking sleeves, the top falls over and reveals GGs muscular frame. He dons a black wristband on each of his powerful arms.
His lower half is clothed in a gi bottom (pants) matching the top. They are fastened to GG via a pure black sash belt matching his wristbands. Rather loose cloth is worn over the shins (and tight around the top and bottom), covering the loose pants shins area. These cloths are of a grayish color.
And finally, his feet don light fighting shoes. Pure black (excluding the gold trim), these shoes are perfect for combat, allowing mobility and stability as well as great protection.
Personality: His life has been completely changed around. Because Kori destroyed everything that GG ever loved or held close to his heart, GG has become cold and desolate. But he has the new mind frame of a powerful warrior knowledgeable in the ways of war.
At one time a neutral warrior, GG has shifted to being purely good. He now fights to slaughter evil and end all injustices in the universe. He trains himself constantly to reach this goal, and with a persistent fiery intensity and passionate determination. He wants to rid the universe of the possibility of tragedy that hes had to face.
He has a deep respect for any warrior (bar Kori, of course, whom he hates). He hates any kind or act of evil. And even if it means giving up his own life, hell fight to end all suffering.
He uses stronger warriors as inspiration and catapults to escalate him to the next level of power. After the training slump with the injuries, GG has devoted all his days to training non-stop without many breaks.
He has a fiery attitude; one that shows in and out of battle. No longer being just another kid trying to strike it big in the fighting world, GG has accepted his gift for combat. He has unrivalled potential, unlimited talent, and an unbelievable understanding of combat. He analyzes every aspect of what he does in and out of battle.
At times, GG can come off a little strong. But its only because he believes so heavily in what he does, and dedicates his every living moment to it.
Weaknesses: Women; ones he becomes attached to. He is quite clumsy around them, and can end up screwing over his battle tactics when they're in danger. His fight for ultimate good can lead him to challenging some warriors he knows hed never be able to defeat just because theyre evil. This could very well lead to his own death. Although, as previously stated, he is willing to accept death if it comes at a heavy toll to the army of evil.
Alias: GG
Race: Human
Gender: Male
Age: 26 years old
Alignment: Good
Height: 6 feet 0 inches tall
Weight: 200 lbs.
Specialty: Because of his extensive time training alone; sometimes in extremely harsh conditions; GG has found a way to control his emotions. When he needs to be calm, he calms himself. When he needs to be angry, he angers himself. He constantly exceeds at making this ability better.
Power: 107
Strength: 107
Speed: 107
Stamina: 107
Intelligence: 106
Discipline: 106
Luck: 106
Power Level: 70= 20,500,000,000 (82,000,000,000 as SSJ/Chou)
(123,000,000,000 as USSJ/U.Chou)
(205,000,000,000 as SSJ2/Chou2)
Total: 816
Transformations Status:
-Chou at will
-U. Chou at will
-Chou 2 at will
Normal Moves:
Barrier- This purely defensive technique forms a shield around the body that protects the user from Ki or similar attacks. There are two forms of this maneuver. One is a spherical shield that surrounds the body, the other is more of a coating of the body. (This does not protect you from everything, and takes concentration to use so no other move can be used at the same time.)
(80)
Hasshuken- When you move your arms fast enough so there are like eight, and you attack with all eight at once.
(80)
Kiai- This technique is used simply by yelling really loud which disperses weaker Ki attacks.
(80)
Shunkanidou -Instantaneous Movement- The user places two fingers on his forehead, searches for a Ki he wants to go to, then when he finds it, can teleport there. (This is NOT Shin's Shunkanidou ability, you MUST search out the Ki you are teleporting to)
(180)
Ryuu Ken -Dragon Fist- The user throws a punch which becomes an image of Shenron, who shoots through the target causing heavy damage. One of Goku's most powerful attacks ever.
(300) MUST BE IN SSJ3 OR EQUIVALENT.
Fusion- This technique is used to fuse two people into a single person, and give the fused person a huge power boost. Anyone can do the Fusion, but you have the same power as whoever you fuse with, and you must learn the correct pose and form. It's easy to make a mistake and fuse into something far weaker though. The Fusion lasts for 30 minutes before the fused person becomes two again.
(180)
Haretsu No Mahou- A magic spell used to make people explode.
(200)
Super Ghost Kamikaze Attack- Gotenks' Special move. It spits out a ghost-like form closely resembling the person. The ghostlike form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast.
(160)
Shishin No Ken -Twelve Eyes- This technique is used to split a person into up to four different parts. Each person created is not just an image like that created with the Zanzoken, but can fight and be attacked. Each being has a fraction of the users stats e.g. if you have three, each has 1/3 of all physical stats.
(200)
Victory Cannon- First used by Gotenks, This attack can be done two ways. The first in a stand still position taking your hands over your head and channeling Ki into a single focal point till its forced into an unstable state. Then with a mighty thrust, throwing your arms forward and giving the Ki and surge of power to maximize its power. The second way is a running start which is less accurate but more powerful. The creator takes a few steps and while doing so puts their hands over their head and repeats the first steps. However once ready the creator jumps then surges forcing energy and inertia into the attack thus making it slightly stronger then the first way. Either way, the attack itself takes the form of a golden beam, similar in thickness to a Kamehameha.
(180)
Bakurikimaha- An ultimate ki attack, this is an extremely powerful ki blast shot from one hand, the other gripping the shooting hand's wrist for support.
(120)
Soul Punisher- The move used by Gogeta to defeat Janemba in Movie 12. This move has devastating potential but requires great power to use! The attack begins by the user raising one hand directly upwards, forming a beautiful pearly ball of energy between about 8 and 12 inches in diameter. The ball then shrinks to the size of a dust particle, which the user closes in his or her fist, causing the whole fist to glow brightly. Once this is done, the user can then throw the attack at its intended victim, much as if they were throwing bright gains of sand at them. If on target, these grains go through the opponents skin without them even feeling it, before dismantling them from inside. If the move is enough to kill the foe, the energy will burst a hole through their back, releasing thousands of shiny particles into the air. The rest of the victim then seems to decay away until there is nothing left of them. Can only be used by GOOD/NEUTRAL-GOOD characters and used on EVIL/NEUTRAL-EVIL ones. This move is to be used as a FINISHER ONLY.
(400) MUST BE IN SSJ2 EQUIVALENT OR HIGHER TO USE.
Created Moves:
Cyphon Punch- GGs signature technique, and the one he uses most often as it is a great asset to him in battle. In its basic form, the Cyphon Punch is an offensive attack. He is able to manipulate spirit energy around his clenched fists or stretched hands to spin around said appendage at rapid speeds. Of course, this offers a hard drilling effect to his punches. Any punch landed on something much weaker than himself can result in the spinning energy around his hands to simply drill through the target. However, if something is much more powerful than he, GGs punches are still heightened in terms of strength. Over time, GG has managed to learn how to multiply the effects of the Cyphon Punch to even greater heights, enhancing his combat abilities much like a Kaioken technique would.
- Cyphon Punch x2: The second form of Cyphon Punch, and obviously the weakest of the many times he can multiply the power. The swirling energy around his hands is now doubled in size, and completely covers every inch of skin from his fingertips to the very bottom of his elbows. This form can be held for a very long time, and is only draining if used for weeks and weeks without reprieve. It offers a small increase in blocking power, speed, and strength.
- Cyphon Punch x3: Multiplied further past level two. In this stage, the energy around GGs forearms is doubled once more, causing the energy to literally completely cover both arms. This, of course, offers an incredibly enhanced amount of blocking power, speed, and strength. It can wear down GG, but only over very long periods of time.
- Cyphon Punch x4: A huge step up from level three. This actually causes the swirling energy around the arms (from level three) to completely engulf GGs entire body, and rather than spinning as normal, simply fading and dulling to an eerie white glow around his entire being. This offers, blocking power, speed, and strength as the other forms do, but is supplied in short bursts because of the power multiplications intensity. In this stage, it is fairly easy to lose energy in small amounts of time.
- Cyphon Punch x5: Just another enhancement in the power of the Cyphon Punch technique. However, this stage goes even further than stage four. In this particular multiplication of power, the body is nearly coated with a white energy, making an incredible blinding effect. The body will emanate extraordinary volts of electricity and high amounts of heat. The form is extremely draining, and can kill GG if used too extensively. It is incredibly powerful, as it offers a blocking, speed, and strength boost literally five times that of a normal Cyphon Punch.
- Cyphon Punch Final: The final stage of the power multiplication GG can perform with his signature technique. It is, by far, the most powerful basic form he can ever possibly hope to achieve. The blinding light around the body (from form five) is literally pushed into the body, resulting in the users limbs erupting with random bursts of electricity. The fingertips are the conductors of the electricity, thus are channels and lit very brightly during the form. Shockwaves of power constantly burst forth from the user, and no visible aura is ever seen. GGs eyes glow a captivatingly deep blue. The form is extremely powerful, and can even be fused with a Chou form (as with all the other stages) but it is so unreasonably strong, that GG can die within minutes of using it. It is to be used carefully.
(300)
Cyphon Spikes- GG creates a shining white aura around him. Over a period of several moments, the aura shifts and forms into ki spikes that protrude from his body. He has:
-two small two-inch horns on his forehead
-a row of spikes down his spine
-two large spikes jutting from his shoulders
-two spikes that start in his forearms and face straight forward (stopping a foot past his fists)
-two spikes coming from his knees
-two spikes coming from his shins
These spikes have the ability to slash and impale like any solid spike does. Because of the amount of energy this move takes to use, GG must be at least one-fourth of his power to use it.
(300)
Weapon Transmission- Using the same basic principles of the Shunkanidou, this useful move literally allows the user to teleport their personal weapons to their very hands from anywhere (does not work inter-dimensionally)! To perform, the user simply forces their body's unique ki into the weapon. This means that only they can lock on to the weapon and teleport it. It also means they cannot use another person's weapon for teleportation. The weapon can only be transported if enough space is around the user's hand for the weapon to exist.
(349)
Cyphon Sniper- A technique requiring the mastery of Cyphon energy. It's offensive and, most unlike the previous Cyphon techniques, it is a ki attack. The Cyphon Sniper is at first a small ball of ki formed in a single ball, and fired off in the same way. The ball is slightly transparent, and looking into it the user can see targets from long distances away. As the ball travels through the air, it grows in size and power, and therefore can only be stopped when it hits something. Of course, the strength of this attack is also its weakness. If the ball only travels a short distance, it does less damage. Thus it is better to fire the Cyphon Sniper from long distances.
[Requires "Cyphon Punch"]
(441)
Holy Maelstrom- A surprising and powerful ki technique. The user forces a mixture of ki and Light-elemental energy into one hand and throws it forward, fingers spread. The result is a decent number of very bright bolts of energy firing and arching away from the users hand to track down and converge upon a singular target. On impact, all the bolts explode violently at the same time for heavy damage. Charge time is minimal to medium.
(200)
1,000 Palms Tree- Initial Branch- Part one of a three part move requiring extreme mastery of the physical arts. In this initial step, the user unlocks a massive amount of life energy within them and turns it into fighting energy. Releasing life energy as such is deadly, but gives the user a slight boost in power of strikes. They then race toward the foe, unleashing a devastating series of punches and kicks to keep the opponent confined and constantly bombarded. The initial phase ends when the amount of life energy the user used to perform the technique fades to nothing (which can take up to a minute).
(700)
1,000 Palms Tree- Secondary Branch- Part two of a three part move requiring extreme mastery of the physical arts. After wasting away a good portion of their life energy with the Initial Branch, and with the opponent in a nice state of grogginess, the user charges up a massive amount of ki energy into a single fist. When ready, the user drives the fist into the ground as hard as he can, causing massive devastation to the surrounding area and- at the same time- popping the foe high into the air. The secondary phase is short and sweet, and ends after the massive explosion occurs.
(750) [Requires 1,000 Palms Tree- Initial Branch technique]
1,000 Palms Tree- Final Branch- The final part of a three part move requiring extreme mastery of the physical arts. The user jumps high into the air, using the momentum from the jump and the falling of the opponent thanks to the Secondary Branch to gain a very good bit of power for one final attack. As he/she nears the opponent, a hand is pulled back. Upon reaching them, the built up force is launched in the form of a single palm heel strike directly to the sternum. The combination is then finished, and both warriors fall to the ground tired (the opponent beaten and most likely broken in many places).
[Requires 1,000 Palms Tree- Secondary Branch technique]
Holy Bullet- One of GGs more trusty moves. He invented it during his stay with The Master, and has gotten to use it often enough to be able to truly master it. He has perfected it in such a way that it nearly rivals the Cyphon Punch in terms of GGs trust with it. Simple, the technique starts with GG forcing a nice sum of energy into one hand at his side. A massive ball of ki forms around the fist. Then, GG throws his arm forward and fires a medium to large-sized ball of ki with pretty nice destructive power. The charge time can range from several seconds (weak) to several minutes (very strong). GG has also found a way to modify the technique and use both hands simultaneously; however, it is more taxing on his body this way.
(200)
Strong-arm Lance- A move meant solely for physical combat at medium or close range. GG transmits his sword to his hand (if its not already there) and holds it forward. After funneling some energy through it, GG can make his sword change shape. It latches onto his hand and crawls up to about midway on his forearm, extending outward from his hand for several feet. The end result is a lance-like weapon thats rather heavy. It is used for crushing and pummeling rather than piercing, and is very deadly when one is staring at its tip.
(300) [Requires Sword of Order]
Grand Burial- Considered to be GGs ultimate technique. The move was created by GG alone after fully understanding the teachings of The Master. To start the move, GG places his hands in a praying position in front of his chest. From this unmoving stance, a white aura surrounds him. Massive amounts of energy pour from his body and seep into the ground. After the full charge time (nearly two minutes), GG can call forth gigantic, skeletal hands to rip from a portal under the enemy and grasp them tightly. Slowly, the skeleton hands pull the foe into the portal. If the opponent is too weak to break the hold of the hands and is pulled into the portal, the portal shuts and they are sealed for eternity in a dark realm.
(800)
Special Move:
Miracle Kick- A special move GG had taught himself during the days of training with his father. Although he uses it sparingly, it still remains one of his most trusted attacks. It is a symbol of just how true GG is to his heritage, and how much he cares for his past. It is the very first move he ever knew and has, of course, been perfected over his years as a warrior. At any time during a fight, GG can rush his foe however the situation deems necessary and spin sideways at incredible speeds. When he nears he opponent, he throws his attacking leg forward. The built up momentum from the spinning allows GG to deliver an absolutely devastating roundhouse-type kick capable of large amounts of damage.
Items:
Dragonball Radar
Scouter
Bag of 5 Senzu Beans (x4) [total of 20 Senzus]
Namekian Regenerative Liquid (x5)
Small Capsule (x10)
5 Capsule Case (x2)
Extra Items:
The Sword of Order- The ultimate weapon of Gregory Garris. It is part of the legendary weapon of the Garris family, passed for many a generation before it fell into the hands of Kori. After a long battle with his father, which Kori won... the young human plucked the sword from his fathers cold hands. As soon as his hands grabbed the hilt of the once normal-looking blade, the evil in his heart transformed the weapon into a wicked blade. But during the time of the transformation, a single shard of the original blade fell onto the ground. Gregory found this shard as he investigated the destroyed property of his familys estate, and as soon as he grabbed it the shard itself formed into a brand new weapon. Much like Kori, the energies in Gregorys heart (being of good essence) created a sword of pure energies. The weapon is a mixture of different shades of yellow and white. The sword is made up of many engravings and carvings resembling angelic figureheads, the hilt being the epicenter for these images. The hilt has no stopping point, the bright yellow of the thing extending out into a blade. There doesnt seem to be any kind of stopping point for the hilt, nor a beginning point for the blade. The blade of the weapon stretches out to about four feet (half an inch wide from the farthest points), is sharp on both edges, and is smooth all the way down each side making it an easy weapon to use for swift and clean slashing attacks. The blade extends straight out, its only curve being at the end. The weapon is said to feed off of the good in Gregorys heart and has somehow made itself attached to the warrior himself. The weapon is light, and can be wielded with one or both hands. It is extremely deadly.
History: GG is one of the four Garris children: GG, Kori, Solomon, and Zelda (the list of which is youngest-oldest). GG, as his parents nicknamed him, was gifted with an incredible skill. He could keep his determination and focus on nearly anything he did- instantly making him the favorite child of the Garris household after Solomon and Zelda went off to train. Zachari (his father) and Alyssa (his mother) immediately picked him up and trained with him as much as they could, having a massive mansion and many places to train. Kori- GGs youngest older sibling- was shunned.
At a very early age, GG was given the GG Blade by his father. He was trained night and day with it, and eventually taught several different styles of fighting from his mother. With his combined skills- and only at the age of ten- GG could already keep up fairly well with Ace, his uncle, whom was already quite the powerful fighter. GG quickly became the prized fighter of the family, and all of his relatives came from miles around to see the prodigy Garris son.
However, Kori never fought GG. His hate just continued to build. Each day he saw GG train with his parents, Kori trained alone. Eventually, he challenged GG to a duel.
The two walked in silence to the fields in the back acres of the land their family owned. They carved out a clearing in a massive wheat field, and armed themselves with training staffs. Needless to say, the battle was intense. The brothers were matched perfectly through every movement, neither giving up the fight until he proved the other was the worse fighter. However, it ended tragically.
During the middle of the fight, Kori had broken GGs training staff in half. And because of this, GG used the sharpened, splintered end of one half of his staff to slice Kori across the face. Blood stained the broken wheat they stepped on. Kori went insane, and immediately thereafter pummeled GG into a bloody pulp. Both had lost- but neither accepted defeat. The day after, GG said goodbye to his family. He set off at the age of thirteen to begin his journey.
Not much happened through the years he left his home to a couple years after. GG trained at Cacos Training Complex for several years, only making it through level two. He spent his time on basic training, and when he wasnt at the complex he was training himself in the Kayalas Mountains. He doesnt quite know it yet- because hes had very little contact with any extremely good fighters- but hes one of the best the earth has to offer.
One thing, however, still makes him insecure
Whatever happened to Kori?
Fate had it that he would soon find out
His training went on for some time; GG passing through many dojos and the large complexes in the cities of earth. He continued to train himself; push himself as hard as he could in an attempt to satisfy and impress his family back home. However, an injury during training with a strong Saiya-jin warrior (Joe Guth) and a strong Namekian warrior (Terra), left GG unable to train for some time thereafter. This accident also led to the breaking of the GG Blade.
When GG healed, he headed home to train with his father one final time. Zachari had planned on finally teaching GG the fighting style known as Hammer Fist; Zacharis patented and trademarked fighting style. But just before GG began his training, Zachari had to call it quits. They both sensed an incredible power level heading toward them; a power level equal to Zacharis own. And they both knew exactly who it was Kori.
Back for revenge, Kori challenged Zachari to a fight. The Garris father ordered GG to stay with his mother in the Garris mansion. They were both outstanding warriors- but Zachari knew that only devastation would consume all who got near the power battle. GG argued, but eventually reluctantly agreed.
From the mansion, GG and his mother witnessed an awesome battle. Kori and Zachari were matched up through their Chou Two forms. This stalemate ended, however, when Zachari pushed Kori over the edge and caused the younger human to transform to a new level of power Chou Three.
Kori easily killed Zachari, then laid waste to the Garris mansion with a powerful beam attack. Everyone within the mansion died excluding GG.
GG had managed to get away from the blast, realizing later that his mother had not followed him. She died on impact. GG was injured badly and buried in rubble.
This led Kori to believe that his vengeance was complete and the entire Garris family was finally destroyed. He was wrong.
Somehow, GG managed to dig his way through the ruble of the once proud Garris household and stumble into the woods just outside of his familys property. Once in the woods, safe from a lunatic Kori, GG collapsed.
The young human awoke days later, seeing that Kori was gone. GG stood slowly, investigating the destroyed property of the Garris estate when he came across a shining piece of metal. Grabbing the metal to investigate, GG soon realized that it was a fragment of his fathers old sword (which Kori had taken). The fragment transformed into a brand new sword, utilizing the goodness in GGs heart to do so.
GG gave a proper burial to his parents, then set off on his journey once more.
He traveled into Satan City and repaired his clothes, modeling them after the ones his father had once worn. He adopted a new appearance and let his injuries heal before he set off to train, hopefully to gain enough power to one day completely destroy Kori and avenge his familys death.
Appearance: Sine Koris betrayal to the family, and the tragedy that befell GG, the young humans appearance has become rugged and intimidating. He has lost his boyish charm, and gives off more of a warriors demeanor. He exudes intensity by his appearance alone.
The fires that coated the family mansion burned and singed off GGs beautiful, brown locks. Liking the new look, and accepting it as a form of respect for the fallen household, GG decided to grow his hair out to only about an inch and no more, keeping it shaved. This also serves to make him a little less hot in warm conditions.
His thin, brown eyebrows are situated above his fiery, dark blue eyes. His eyes permeate intensity with every look they strike.
His face has been worn down by battle, and has transformed from its once smooth, innocent look to a rugged, battle-worn look. Wisdom of combat can be seen clearly in his expressions. It is evident that he is no longer a wisecracking young man but a sage of war.
He wears a gi slightly modeled after the one his father wore when he was killed. It is to commemorate GGs father, and idolize his skills. He knows one day he will surpass his father in strength, but he never wants people to forget who Zachari Garris was.
His upper body is clad in a pure white gi top. Loose-fitting, v-necked, and lacking sleeves, the top falls over and reveals GGs muscular frame. He dons a black wristband on each of his powerful arms.
His lower half is clothed in a gi bottom (pants) matching the top. They are fastened to GG via a pure black sash belt matching his wristbands. Rather loose cloth is worn over the shins (and tight around the top and bottom), covering the loose pants shins area. These cloths are of a grayish color.
And finally, his feet don light fighting shoes. Pure black (excluding the gold trim), these shoes are perfect for combat, allowing mobility and stability as well as great protection.
Personality: His life has been completely changed around. Because Kori destroyed everything that GG ever loved or held close to his heart, GG has become cold and desolate. But he has the new mind frame of a powerful warrior knowledgeable in the ways of war.
At one time a neutral warrior, GG has shifted to being purely good. He now fights to slaughter evil and end all injustices in the universe. He trains himself constantly to reach this goal, and with a persistent fiery intensity and passionate determination. He wants to rid the universe of the possibility of tragedy that hes had to face.
He has a deep respect for any warrior (bar Kori, of course, whom he hates). He hates any kind or act of evil. And even if it means giving up his own life, hell fight to end all suffering.
He uses stronger warriors as inspiration and catapults to escalate him to the next level of power. After the training slump with the injuries, GG has devoted all his days to training non-stop without many breaks.
He has a fiery attitude; one that shows in and out of battle. No longer being just another kid trying to strike it big in the fighting world, GG has accepted his gift for combat. He has unrivalled potential, unlimited talent, and an unbelievable understanding of combat. He analyzes every aspect of what he does in and out of battle.
At times, GG can come off a little strong. But its only because he believes so heavily in what he does, and dedicates his every living moment to it.
Weaknesses: Women; ones he becomes attached to. He is quite clumsy around them, and can end up screwing over his battle tactics when they're in danger. His fight for ultimate good can lead him to challenging some warriors he knows hed never be able to defeat just because theyre evil. This could very well lead to his own death. Although, as previously stated, he is willing to accept death if it comes at a heavy toll to the army of evil.

Yes, actually! Being L337 is fun!




