Name: Terraphila (Terra for short)
Race: Namek
Gender: -
Age: 43 (will always appear to be 36 years old due to gaining eternal youth)
Alignment: Good
Height: 7ft 2in
Weight 220lbs
Specialty: Psychic.
Elemental Specialty 1: Electric
Elemental Specialty 2: Undecided
Statistics:
Power: 173
Strength: 173
Speed: 246
Stamina: 194
Intelligence: 206
Discipline: 192
Luck: 168
Power level: 98= 114,300,000,000
(457,200,000,000 as SSJ/Chou)
(685,800,000,000 as USSJ/U.Chou)
(1,143,000,000,000 as SSJ2/Chou2)
(2,286,000,000,000 as SSJ3/Chou3)
(4,572,000,000,000 as SSJ4/Chou4)
TOTAL: 1450
Highest Form: Chou4 at will.
Moves:
Barrier- This purely defensive technique forms a shield around the body that protects the user from Ki or similar attacks. There are two forms of this maneuver. One is a spherical shield that surrounds the body, the other is more of a coating of the body. (This does not protect you from everything, and takes concentration to use so no other move can be used at the same time.)
(80)
Dodonpa- A blast shot from one finger, which explodes upon impact. [This is a Kamehameha from the finger in short. Therefore you must take time to charge it up.]
(80)
Eraser Cannon- A beginner's massive damage attack! The user crouches down to a single knee, placing their fists onto the ground, palms facing forward. Bolts of energy scatter across the shoulders and arm and across the body. Throwing their arms above their head, bending their arms and flexing their forearms towards their cranium. The user shouts "Eraser Cannon!" after a good fifteen to twenty seconds and unleashes a massive and powerful beam of energy from the mouth. The wave of energy can destroy a wide radius, but leaves the user completely open to attack. A weaker version of the attack can be fired while standing normally, with a shorter charge time.
(80)
Eye Blast- Basically a double Ki Blast from eyes.
(80)
Hasshuken- When you move your arms fast enough so there are like eight, and you attack with all eight at once.
(80)
Honoou -Fire Blast- The user *MUST* inhale oxygen first. The user breathes in, and then exhales a powerful beam of fire, however much oxygen was inhaled will increase the distance, strength and heat of the attack.
(80)
Kiaihou- An invisible force attack that knocks one's opponent back. It can be shot either from an open palm or from the eyes.
(80)
Kienzan -Energy Disk-- It is a flat, disc-shaped Ki blast, which can be used to slice through its target with deadly accuracy. (Under no circumstances can you instantly defeat an enemy this way, you must fight first)
(80)
Kokoro O Yomu- A psychic ability to sense the target's past by placing a hand on their head. (A basically useless move, chose only if you REALLY want to)
(80)
Renzoukou Energy Dan -Continuing Energy Blasts- The user of this technique can shoot Ki bolts continuously from their hands, resulting in somewhat of a "Machine-Gun Ki Blast" effect.
(80)
Taiyouken -Solar Flare- The user puts his hands in front of his face, says "Solar Flare," and lights up very bright, so much that he blinds his opponent. (The effect wears off quickly)
(80)
Chou Kamehameha - Basically a normal Kamehameha, but much stronger and bigger. (And a lot more energy-draining) Only for GOOD/NEUTRAL-GOOD characters.
(100)
Chou No Ryokou- The user fires invisible "ropes" that bind the enemy into place, the attack is nearly impossible to break free of. (Due to cheapness, the attack cannot be used frequently, and the enemy CAN break free)
(100)
Freeza Beam- A beam of energy shot from one finger.
(100)
Honoou No Tama -Fire Blast from Hands- Same as above move, but done from the hands instead of the mouth. (....unlike what you might be expecting, you don't need "Honoou" to use this)
(100)
Machine Gun Tsuki -"Machine Gun" Thrust- An advanced version of the above attack, works the same way by fast arm movements, but this one is faster and more damaging. (Requires "Hasshuken" to use)
(100)
Toomi No Jyutsu: A psychic ability to sense IMPORTANT events around the world [Depending on your Intelligence level]. (Basically added for the hell of it because it's nearly useless, take it if you want though..)
(100)
Bakurikimaha- An ultimate ki attack, this is is an extremely powerful ki blast shot from one hand, the other gripping the shooting hand's wrist for support.
(120)
Big Bang Attack- Big Bang attack is a huge ki bolt of incredible destructive power. The person holds one flat palm forward towards his enemy and launches the bolt.
(120)
Chounouryoukou -Psychic Ability- A very unique technique done when both hands, or a single hand are put forward which can manipulate the bodily movements of his opponent to an extent, providing that the opponent is not too powerful. The person can stop someone's movements or cause internal pain with this technique.
(120)
Kaifuku No Jyutsu -Art of Healing- A healing technique, actually, it restores energy to whomever you are using it on, if the the person is dead, this technique will have no effect. (You can't heal yourself, this consumes your own energy doing this.)
(120)
Masenkou -Demon Flash- You power up the blast with two hands on your forehead, one palm behind the other, then you bring your hands down in front of you to fire the blast.
(120)
Soukidan -Winding Ki Shot- This is a round energy ball shot from the palm of the hand. It is controlled with hand movements.
(120)
Super Dodonpa- A step up from the Dodonpa technique, basically just more powerful. (Requires "Dodonpa" to use, does not charge any faster.)
(120)
Tsubi Kienzan -Tracking Energy Disk- Similar to the Destructo Disk in appearance, but much more deadly since it follows its target through anything until it hits it. (Under no circumstances can you instantly defeat an enemy this way, you must fight first, requires "Kienzan" to use, can only shoot one at a time)
(120)
Burning Attack- A powerful energy blast shot from both hands. It is done when holding both hands forward, while doing some strange arm moves, and then put both hands forward again, index fingers and thumbs touching. Then release the blast.
(140)
Death Ball- This is a small ball of energy which can be created from either the tip of the finger or with both hands. (Though Freeza did so, you cannot blow up planets with this move)
(140)
Finish Buster- An attack used by Mirai Trunks. The user bends his arms over his head and behind him and gathers energy. After the energy gathering is completed, it is released by being heaved over the head and thrown. Takes up a very large amount of energy.
(140)
Makousen -Demon Light Ray- A devastating attack that drains a good deal of life energy if the user's stamina isn't that good! The attack is charged up as a ball between the user's two palms, which are positioned in front of his or her chest. The user then throws his/her arms forward to send the attack hurtling towards the enemy.
(140)
Sauzer Blade- This move involves igniting a small ki blade from each hand, which can then be used to slice at a target. The blade is only a foot or two long and one can be ignited on each hand. Like the larger Ki No Tsurugi, maintaining the blade saps life energy, but can cut through virtually anything.
(140)
Genocide Attack- A series of Ki blasts shot into the air, which seek their targets upon being fired.
(160)
Houkakukoundan- The user captures the target in a ball of energy, the ball (and it's contents) will explode if it touches anything but the user, thus the user must maintain close quarters with the ball. Charge time is a few seconds, while the victim must be standing still for the user to have a chance at catching them. The move must be used in moderation and only one can be in use at any given time.
(160)
Kakusanyudoukoudan- Fires many Ki bolts around the opponent, surrounding them, then controls the bolts so they all shoot toward their target.
(160)
Super Ghost Kamikaze Attack- Gotenks' Special move. It spits out a ghost-like form closely resembling the person. The ghostlike form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast.
(160)
Shunkanidou -Instantaneous Movement- The user places two fingers on his forehead, searches for a Ki he wants to go to, then when he finds it, can teleport there. (This is NOT Shin's Shunkanidou ability, you MUST search out the Ki you are teleporting to)
(180)
Ki No Tsurugi -Sword of Ki- A Ki beam that shoots out somewhat as an extension of the hand and can be swung and stabbed to cut or pierce enemies. Like Kienzan, this cuts through anything. However, it slowly drains the users ki, as it must be constantly supported.
(200)
Shishin No Ken -Twelve Eyes- This technique is used to split a person into up to four different parts. Each person created is not just an image like that created with the Zanzoken, but can fight and be attacked. The only problem with the Shishin No Ken move is that each person has only has a fraction of the power level and the speed than if there was only one (e.g. if there are four fighters then PL and speed would be 1/4 of those of the original fighter).
(200)
Makankousappou -Screw Beam of the Devil- A penetrating blast shot from two fingers. It is actually two blasts, one going straight ahead and the other coiling around the first for drilling power. This attack drills through everything it hits, and eventually blows up when it hits something big enough. (Note, ALWAYS and ALWAYS, no matter how strong you are, this attack will take 2 minutes to powerup.)
(220)
Sekikatsuba- The person's saliva will turn whatever it hits to stone.
(220)
Final Flash- You throw your arms out to the side and gather energy, when you release the blast, your hands are both palm-forward. The longer you charge this attack, the stronger it is.
(260)
Big Bang-Kamehameha- A very powerful attack that combines the strengths of the Big Bang Attack and the Kamehameha. To use the attack, the user simply places their arms in front of them with the bottoms of their hands touching eachother. A ball of energy will then charge between their palms, which can then be unleashed in the form of a massive energy beam. The move is generally used as a finishing move due to its sheer destructive force and the drain on the user.
(300) MUST KNOW BIG BANG ATTACK.
Ryuu Ken -Dragon Fist- The user throws a punch which becomes an image of Shenron, who shoots through the target causing heavy damage. One of Goku's most powerful attacks ever.
(300) MUST BE IN SSJ3 OR EQUIVALENT.
Soul Punisher- The move used by Gogeta to defeat Janemba in Movie 12. This move has devastating potential but requires great power to use! The attack begins by the user raising one hand directly upwards, forming a beautiful pearly ball of energy between about 8 and 12 inches in diameter. The ball then shrinks to the size of a dust particle, which the user closes in his or her fist, causing the whole fist to glow brightly. Once this is done, the user can then throw the attack at its intended victim, much as if they were throwing bright gains of sand at them. If on target, these grains go through the opponents skin without them even feeling it, before dismantling them from inside. If the move is enough to kill the foe, the energy will burst a hole through their back, releasing thousands of shiny particles into the air. The rest of the victim then seems to decay away until there is nothing left of them. Can only be used by GOOD/NEUTRAL-GOOD characters and used on EVIL/NEUTRAL-EVIL ones.
(400) MUST BE IN SSJ2 EQUIVALENT OR HIGHER TO USE.
10x Kamehameha- A SERIOUSLY powered up Kamehameha beam, this move is formed by producing a red orb of energy in each palm, before compressing them into one and firing an immense beam out from them. The actual motion for this move is very similar to the Kamehameha, with the orbs forming as the user is bring their arms back, combining them when their arms are fully behind them, and then releasing the attack by throwing their arms forward at the target. To use this, a character must know the Kamehameha, ie be GOOD or NEUTRAL-GOOD.
(500) MUST BE SSJ4 OR EQUIVALENT TO USE.
Final Shine- A significantly powered up version of the Final Flash, making it more powerful but taking less time to charge. The user begins by throwing his/her arms out to the sides, charging a green ball of energy in each palm. When fully charged, the user throws their arms forwards so their arms are actually touching, releasing the thick green beam of energy towards the opponent. The main downside to this attack is the amount of energy it drains from the user!
(Must know Final Flash)
(500) MUST BE SSJ3 OR EQUIVALENT TO USE.
Instant Transmission- The improved version of the Shunkanidou technique. Unlike the more basic version, locking onto a ki signal is not necessary, and the user can simply think of a ki signal he/she knows and can teleport there on the thought alone. The ability to lock onto unknown signals is also heightened, allowing the user to teleport to people further away and even between planets. The move can still take a while, as the user needs to have his or her mind focused on the energy signal they intend on heading to.
LEARN FROM SUPREME KAI OR DARK KAI WITH STATS >500.
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Elemental & Created Moves:
Psionic Pulse: The user lets off a huge wave of psychic energy that can infiltrate the victim's mind, destroying him or her from inside if the attack is strong enough.
Solarbeam: The user gathers energy from the sun, firing a beam of huge destructive force at the enemy.
Psybeam: A beam of pure psychic energy that is EXTREMELY explosive. It is charged with the user placing his fingers on his temples before releasing the beam from his palms. It is similar to the ordinary energy beam in shape although it is a deep purple in colour.
Terra Blast- A powerful, yet controlled attack, which is used by Terra. He starts by charging up a huge green ball of energy using both palms, the ball being much bigger than the fighter (actual size will vary depending on how long it is charged). When the user is satisfied that the attack is charged enough, the ball starts to shrink down, compressing the immense amount of energy until it forms a small ball that is only a few inches wide. The small size enables the attack to move much faster than it would do if the attack was much larger, making it much more difficult for a target to dodge it. Upon releasing the ball, the user can control it to a slight degree and is able to make it turn slightly, although not too much, since it is travelling at high speeds. It will explode on contact or when the user makes it do so, the resulting explosion concentrating the majority of the KI energy into the victim rather than wasting it to the surroundings, meaning the attack can be used relatively safely in crowded areas. Like Terras special move, the Incineration Bomb, the main down side of this attack is the charge time, while the concentration of the KI energy in the explosion means it can only take out a single target.
(500)
Elemental Rain- A powerful attack capable of widespread destruction. The user floats high above the target, while holding both palms to the sky, charging energy into them. When enough energy is charged, the user points both palms downwards, releasing a barrage of thin but powerful ki bolts that rain downwards, over a fairly large radius. The bolts of KI are red, green, blue and yellow, making the attack an awesome spectacle, as well as a deadly attack. Due to the lack of control of the bolts and the large radius the attack spans over, this should be used in wide-open areas (away from civilians!) and not above allies!
(500)
Shard Storm: The Shard Storm technique starts out much like a normal KI blast would. The user places both palms in front of their chest, forming a blue ball of energy in front of them, which will grow to a diameter of a few feet at most. Charge time will usually take only ten seconds or so, if not slightly less, with the orb reaching full size mid way through this time. The second half simply involves concentrating energy within it to make it more unstable, causing it to pulsate slightly, as if it is about to burst.
The user can then release a surge of energy into the ball, causing it to explode violently, sending a large number of shards of KI out in front of them at extremely high speeds. The degree to which the shards spread out from the firing point can be controlled to some degree by how the user releases the surge into the orb. Still, using the move in populated areas will always be risky!
Riot Charge - Like most of Terras created techniques, this one can be extremely devastating if successful. The lightning-elemental attack begins with the user stretching one arm out, open palm facing the target, the other grasping the forearm to provide stability. Energy immediately flows into the limb, bright sparks of electricity surrounding it and growing in intensity as it nears completion, making it near impossible to disguise. During this time, the user can move to change aim and such, but it will be limited, leaving them fairly vulnerable to attack. Complete charge time will take around one minute, with the user able to cancel it and fire a vastly weakened version of the attack any time after thirty seconds of charging is forced to. Either way, when the charging is finished, the electrical bolts surrounding the arm fade away over a few seconds, leaving the user looking normal again. The peace doesnt last long though, the user then unleashing the attack in the form of a thin bolt of lightning, only an inch or two thick, which rips towards the target at insane speeds. Due to the sheer speed of movement, the attack can only arc very slightly before hitting or missing, though it is unlikely the target will be able to move far in the time between the attack being launched and it reaching them. If successful, the attack will enter the targets body, sending a huge surge of electricity through them, able to cause paralysis (up to a minute or two tops depending on how strong the foe is) or even death to those not strong enough to withstand the brute force of the shock suffered. Taking a large amount of energy to perform, the technique is often saved as a finisher or to gain a crucial upper hand and can only be used once per battle due to its immense drain on the users electrical energy stores. NOTE: Though similar to the Riot Spread technique, the user must decide which to use before charging and cannot change their mind after starting to prepare it.
Riot Spread A variation of Terras Riot Charge, allowing the user to target more than one opponent, but sacrificing attack power as a result. The lightning-elemental attack begins with the user stretching one arm out, open palm facing the general area in which the targets are located, the other grasping the forearm to provide stability. Energy immediately flows into the limb, bright sparks of electricity surrounding it and growing in intensity as it nears completion, making it near impossible to disguise. During this time, the user can move to change aim and such, but it will be limited, leaving them fairly vulnerable to attack. Complete charge time will take around one minute, with the user able to cancel it and fire a vastly weakened version of the attack any time after thirty seconds of charging is forced to. Either way, when the charging is finished, the electrical bolts surrounding the arm fade away over a few seconds, leaving the user looking normal again. The peace doesnt last long though, the user then unleashing the attack in the form of several thin bolts of lightning, around an inch thick, which spread out from the palm and rip towards the targets at insane speeds. Due to the sheer speed of movement, the attacks can only arc very slightly before hitting or missing, though it is unlikely the targets will be able to move far in the time between the attack being launched and it reaching them. If successful, the attack will enter the targets body, sending a huge surge of electricity through them, able to cause paralysis (up to a minute or two tops depending on how strong the foe is) or even death to those not strong enough to withstand the brute force of the shock suffered. Taking a large amount of energy to perform, the technique is often saved as a finisher or to gain a crucial upper hand and can only be used once per battle due to its immense drain on the users electrical energy stores. The attacks cannot differentiate between allies and villains, so this attack should not be used when friends are within firing range. NOTE: Though similar to the Riot Charge technique, the user must decide which to use before charging and cannot change their mind after starting to prepare it.
------------------------------------------------------------
Special Move:
Incineration bomb- When deeply angered, Terra releases a huge red ball of energy from his palms. It can be directed to a degree by the user's mind, although because of its size, it is hard to steer and can cannot turn sharply. On impact it explodes, engulfing its target in a ball of flames, which spread out over a large radius. This means that the attack should only be used in large open spaces!
(55 MOVES)
Items:
Double Bladed Sword
Dragonball Radar
Capsule Corp. Space pod (shared with Chrono 50:50)
2 Bags of Senzus (10 beans)
History: Born on Namek, Terra was trained as a warrior from a very young age (as many Nameks were). Like all of the other young Nameks in his village, he was trained by his local elders, being educated well in all aspects to fighting. Junior competitions were held every Namekian year and youngsters from all around the planet would compete. These competitions gave the young Terra some valuable experience, making his techniques much more refined.
After a few annual tournaments, he was consistently achieving high places in the tournaments, winning a few of them. Seeing that the young warrior had risen above the other youngsters, Terra was promoted to fight in the adult competitions. The first few tournaments proved a great shock for the confident young fighter as he struggled to make it through the first few rounds and he strived to improve to better his poor performances.
By the age of around 16 (human years), Terra had become a much more complete fighter, training for several hours every day and his performances in the tournaments had become much more fruitful, with him finishing in the top eight every year for the next four years. At 20 he won his first tournament after a year of intensive training, having begun working on his psychic skills as well as his physical ones. Winning this tournament easily, the elders suggested that he should move to Earth to receive further, more difficult training. Not one to put down an opportunity like this, Terra left the planet instantly to take up his new challenge.
At the age of 22, Terra lived in a small village, near a peaceful training complex, which he trained at every day for at least three hours. Of course, he quickly outgrew this complex and like many fighters he moved to Satan City, which was well renowned for its fighting complexes. He soon came across a large complex on the outskirts of the city, which was called Cacos complex. Here, he met the leader of the complex, Caco, who was an older Namek. Caco helped Terra through the first level of training, which helped the Namek greatly increase his powers. He tested these powers in the upcoming World Martial Arts Tournament, in which he made it to the quarterfinals, eventually losing to a huge android opponent. He swiftly returned to Cacos to continue his work under the great Namekian, meeting a Saiyajin named Joe, who became his closest friend, the two going through many challenges alongside him. Each time the world tournament would come around, the two would enter at the highest level to test themselves, with Terra finishing runner up on his second entry, before winning the next time around. Having won the title, Terra felt no real need to enter any following tournaments, since he had already completed that challenge, hoping Joe could then win one for himself. In the next few years, Terra continued on at Cacos, while also spending a short amount of time training on the Lookout and then on his home planet. Over this time, the Namekian fighter managed to unlock several transformations, leading to large increases in his power level, reaching Chou3 after a tragic event on Namek, causing his power to soar to almost unheard of levels. Able to transform into Chou3 at will, Terra challenged Caco to a spar, intent on defeating the master, who had beaten him several times before. However, the older Namek prevailed once more, again spurring Terra on to train in the hope that one day he could fight Caco as his equal
Appearance: Terra is very tall when compared to the average Human, and is still pretty damn tall when compared to other Nameks! He is of a good build for his height, reflecting the intense training exercises he usually undergoes. Although a seasoned fighter, he still looks fairly youthful than his age, the vast majority of people thinking he is a fair bit younger than he actually is. As far as clothing goes, Terra dresses pretty sensibly, wearing a loose, sleeveless one piece fighting uniform that is medium blue in colour, with a deep purple belt across his waist, which usually has his bag of senzus attached to it. He has one pocket on his left, in which he holds his other small items, such as his Dragon radar and any capsules. In combat, the senzus are placed here as well so they cannot be easily stolen. His sword is held in a simple sheath over his back. Like the rest of his clothing, he wears fairly plain shoes that are a brownish colour.
Personality: Terra is a very headstrong Namekian with defined ideals and an intense desire to improve. He is far from a talkative character and will often become totally dissolved in his training routines. He does not take failure well, as to him, all failures are the same, no matter how hard the task at hand and finds it hard to put them behind him, often training more and more until he can return to the given task and complete it. Although he values training highly, there are a few things that rank even higher in importance to him. The main two are his close friends and his own race. He sees himself as a protector of sorts and sees an attack on anyone in his race as an attack on himself and his pride, while an attack on a close friend is taken the same way.
Weaknesses: Not being the most talkative of people, Terra has few very strong allies, while his strong desire to gain power also limits this. Due to this, he often finds himself in difficult situations with nowhere to turn when in need of help. Since he is also very headstrong, he hates to accept defeat, meaning he will keep fighting, even against fighters who are stronger than he is or trying training exercises that he just cant do. He often needs someone else to point out to him when he is just aiming too high.
Race: Namek
Gender: -
Age: 43 (will always appear to be 36 years old due to gaining eternal youth)
Alignment: Good
Height: 7ft 2in
Weight 220lbs
Specialty: Psychic.
Elemental Specialty 1: Electric
Elemental Specialty 2: Undecided
Statistics:
Power: 173
Strength: 173
Speed: 246
Stamina: 194
Intelligence: 206
Discipline: 192
Luck: 168
Power level: 98= 114,300,000,000
(457,200,000,000 as SSJ/Chou)
(685,800,000,000 as USSJ/U.Chou)
(1,143,000,000,000 as SSJ2/Chou2)
(2,286,000,000,000 as SSJ3/Chou3)
(4,572,000,000,000 as SSJ4/Chou4)
TOTAL: 1450
Highest Form: Chou4 at will.
Moves:
Barrier- This purely defensive technique forms a shield around the body that protects the user from Ki or similar attacks. There are two forms of this maneuver. One is a spherical shield that surrounds the body, the other is more of a coating of the body. (This does not protect you from everything, and takes concentration to use so no other move can be used at the same time.)
(80)
Dodonpa- A blast shot from one finger, which explodes upon impact. [This is a Kamehameha from the finger in short. Therefore you must take time to charge it up.]
(80)
Eraser Cannon- A beginner's massive damage attack! The user crouches down to a single knee, placing their fists onto the ground, palms facing forward. Bolts of energy scatter across the shoulders and arm and across the body. Throwing their arms above their head, bending their arms and flexing their forearms towards their cranium. The user shouts "Eraser Cannon!" after a good fifteen to twenty seconds and unleashes a massive and powerful beam of energy from the mouth. The wave of energy can destroy a wide radius, but leaves the user completely open to attack. A weaker version of the attack can be fired while standing normally, with a shorter charge time.
(80)
Eye Blast- Basically a double Ki Blast from eyes.
(80)
Hasshuken- When you move your arms fast enough so there are like eight, and you attack with all eight at once.
(80)
Honoou -Fire Blast- The user *MUST* inhale oxygen first. The user breathes in, and then exhales a powerful beam of fire, however much oxygen was inhaled will increase the distance, strength and heat of the attack.
(80)
Kiaihou- An invisible force attack that knocks one's opponent back. It can be shot either from an open palm or from the eyes.
(80)
Kienzan -Energy Disk-- It is a flat, disc-shaped Ki blast, which can be used to slice through its target with deadly accuracy. (Under no circumstances can you instantly defeat an enemy this way, you must fight first)
(80)
Kokoro O Yomu- A psychic ability to sense the target's past by placing a hand on their head. (A basically useless move, chose only if you REALLY want to)
(80)
Renzoukou Energy Dan -Continuing Energy Blasts- The user of this technique can shoot Ki bolts continuously from their hands, resulting in somewhat of a "Machine-Gun Ki Blast" effect.
(80)
Taiyouken -Solar Flare- The user puts his hands in front of his face, says "Solar Flare," and lights up very bright, so much that he blinds his opponent. (The effect wears off quickly)
(80)
Chou Kamehameha - Basically a normal Kamehameha, but much stronger and bigger. (And a lot more energy-draining) Only for GOOD/NEUTRAL-GOOD characters.
(100)
Chou No Ryokou- The user fires invisible "ropes" that bind the enemy into place, the attack is nearly impossible to break free of. (Due to cheapness, the attack cannot be used frequently, and the enemy CAN break free)
(100)
Freeza Beam- A beam of energy shot from one finger.
(100)
Honoou No Tama -Fire Blast from Hands- Same as above move, but done from the hands instead of the mouth. (....unlike what you might be expecting, you don't need "Honoou" to use this)
(100)
Machine Gun Tsuki -"Machine Gun" Thrust- An advanced version of the above attack, works the same way by fast arm movements, but this one is faster and more damaging. (Requires "Hasshuken" to use)
(100)
Toomi No Jyutsu: A psychic ability to sense IMPORTANT events around the world [Depending on your Intelligence level]. (Basically added for the hell of it because it's nearly useless, take it if you want though..)
(100)
Bakurikimaha- An ultimate ki attack, this is is an extremely powerful ki blast shot from one hand, the other gripping the shooting hand's wrist for support.
(120)
Big Bang Attack- Big Bang attack is a huge ki bolt of incredible destructive power. The person holds one flat palm forward towards his enemy and launches the bolt.
(120)
Chounouryoukou -Psychic Ability- A very unique technique done when both hands, or a single hand are put forward which can manipulate the bodily movements of his opponent to an extent, providing that the opponent is not too powerful. The person can stop someone's movements or cause internal pain with this technique.
(120)
Kaifuku No Jyutsu -Art of Healing- A healing technique, actually, it restores energy to whomever you are using it on, if the the person is dead, this technique will have no effect. (You can't heal yourself, this consumes your own energy doing this.)
(120)
Masenkou -Demon Flash- You power up the blast with two hands on your forehead, one palm behind the other, then you bring your hands down in front of you to fire the blast.
(120)
Soukidan -Winding Ki Shot- This is a round energy ball shot from the palm of the hand. It is controlled with hand movements.
(120)
Super Dodonpa- A step up from the Dodonpa technique, basically just more powerful. (Requires "Dodonpa" to use, does not charge any faster.)
(120)
Tsubi Kienzan -Tracking Energy Disk- Similar to the Destructo Disk in appearance, but much more deadly since it follows its target through anything until it hits it. (Under no circumstances can you instantly defeat an enemy this way, you must fight first, requires "Kienzan" to use, can only shoot one at a time)
(120)
Burning Attack- A powerful energy blast shot from both hands. It is done when holding both hands forward, while doing some strange arm moves, and then put both hands forward again, index fingers and thumbs touching. Then release the blast.
(140)
Death Ball- This is a small ball of energy which can be created from either the tip of the finger or with both hands. (Though Freeza did so, you cannot blow up planets with this move)
(140)
Finish Buster- An attack used by Mirai Trunks. The user bends his arms over his head and behind him and gathers energy. After the energy gathering is completed, it is released by being heaved over the head and thrown. Takes up a very large amount of energy.
(140)
Makousen -Demon Light Ray- A devastating attack that drains a good deal of life energy if the user's stamina isn't that good! The attack is charged up as a ball between the user's two palms, which are positioned in front of his or her chest. The user then throws his/her arms forward to send the attack hurtling towards the enemy.
(140)
Sauzer Blade- This move involves igniting a small ki blade from each hand, which can then be used to slice at a target. The blade is only a foot or two long and one can be ignited on each hand. Like the larger Ki No Tsurugi, maintaining the blade saps life energy, but can cut through virtually anything.
(140)
Genocide Attack- A series of Ki blasts shot into the air, which seek their targets upon being fired.
(160)
Houkakukoundan- The user captures the target in a ball of energy, the ball (and it's contents) will explode if it touches anything but the user, thus the user must maintain close quarters with the ball. Charge time is a few seconds, while the victim must be standing still for the user to have a chance at catching them. The move must be used in moderation and only one can be in use at any given time.
(160)
Kakusanyudoukoudan- Fires many Ki bolts around the opponent, surrounding them, then controls the bolts so they all shoot toward their target.
(160)
Super Ghost Kamikaze Attack- Gotenks' Special move. It spits out a ghost-like form closely resembling the person. The ghostlike form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast.
(160)
Shunkanidou -Instantaneous Movement- The user places two fingers on his forehead, searches for a Ki he wants to go to, then when he finds it, can teleport there. (This is NOT Shin's Shunkanidou ability, you MUST search out the Ki you are teleporting to)
(180)
Ki No Tsurugi -Sword of Ki- A Ki beam that shoots out somewhat as an extension of the hand and can be swung and stabbed to cut or pierce enemies. Like Kienzan, this cuts through anything. However, it slowly drains the users ki, as it must be constantly supported.
(200)
Shishin No Ken -Twelve Eyes- This technique is used to split a person into up to four different parts. Each person created is not just an image like that created with the Zanzoken, but can fight and be attacked. The only problem with the Shishin No Ken move is that each person has only has a fraction of the power level and the speed than if there was only one (e.g. if there are four fighters then PL and speed would be 1/4 of those of the original fighter).
(200)
Makankousappou -Screw Beam of the Devil- A penetrating blast shot from two fingers. It is actually two blasts, one going straight ahead and the other coiling around the first for drilling power. This attack drills through everything it hits, and eventually blows up when it hits something big enough. (Note, ALWAYS and ALWAYS, no matter how strong you are, this attack will take 2 minutes to powerup.)
(220)
Sekikatsuba- The person's saliva will turn whatever it hits to stone.
(220)
Final Flash- You throw your arms out to the side and gather energy, when you release the blast, your hands are both palm-forward. The longer you charge this attack, the stronger it is.
(260)
Big Bang-Kamehameha- A very powerful attack that combines the strengths of the Big Bang Attack and the Kamehameha. To use the attack, the user simply places their arms in front of them with the bottoms of their hands touching eachother. A ball of energy will then charge between their palms, which can then be unleashed in the form of a massive energy beam. The move is generally used as a finishing move due to its sheer destructive force and the drain on the user.
(300) MUST KNOW BIG BANG ATTACK.
Ryuu Ken -Dragon Fist- The user throws a punch which becomes an image of Shenron, who shoots through the target causing heavy damage. One of Goku's most powerful attacks ever.
(300) MUST BE IN SSJ3 OR EQUIVALENT.
Soul Punisher- The move used by Gogeta to defeat Janemba in Movie 12. This move has devastating potential but requires great power to use! The attack begins by the user raising one hand directly upwards, forming a beautiful pearly ball of energy between about 8 and 12 inches in diameter. The ball then shrinks to the size of a dust particle, which the user closes in his or her fist, causing the whole fist to glow brightly. Once this is done, the user can then throw the attack at its intended victim, much as if they were throwing bright gains of sand at them. If on target, these grains go through the opponents skin without them even feeling it, before dismantling them from inside. If the move is enough to kill the foe, the energy will burst a hole through their back, releasing thousands of shiny particles into the air. The rest of the victim then seems to decay away until there is nothing left of them. Can only be used by GOOD/NEUTRAL-GOOD characters and used on EVIL/NEUTRAL-EVIL ones.
(400) MUST BE IN SSJ2 EQUIVALENT OR HIGHER TO USE.
10x Kamehameha- A SERIOUSLY powered up Kamehameha beam, this move is formed by producing a red orb of energy in each palm, before compressing them into one and firing an immense beam out from them. The actual motion for this move is very similar to the Kamehameha, with the orbs forming as the user is bring their arms back, combining them when their arms are fully behind them, and then releasing the attack by throwing their arms forward at the target. To use this, a character must know the Kamehameha, ie be GOOD or NEUTRAL-GOOD.
(500) MUST BE SSJ4 OR EQUIVALENT TO USE.
Final Shine- A significantly powered up version of the Final Flash, making it more powerful but taking less time to charge. The user begins by throwing his/her arms out to the sides, charging a green ball of energy in each palm. When fully charged, the user throws their arms forwards so their arms are actually touching, releasing the thick green beam of energy towards the opponent. The main downside to this attack is the amount of energy it drains from the user!
(Must know Final Flash)
(500) MUST BE SSJ3 OR EQUIVALENT TO USE.
Instant Transmission- The improved version of the Shunkanidou technique. Unlike the more basic version, locking onto a ki signal is not necessary, and the user can simply think of a ki signal he/she knows and can teleport there on the thought alone. The ability to lock onto unknown signals is also heightened, allowing the user to teleport to people further away and even between planets. The move can still take a while, as the user needs to have his or her mind focused on the energy signal they intend on heading to.
LEARN FROM SUPREME KAI OR DARK KAI WITH STATS >500.
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Elemental & Created Moves:
Psionic Pulse: The user lets off a huge wave of psychic energy that can infiltrate the victim's mind, destroying him or her from inside if the attack is strong enough.
Solarbeam: The user gathers energy from the sun, firing a beam of huge destructive force at the enemy.
Psybeam: A beam of pure psychic energy that is EXTREMELY explosive. It is charged with the user placing his fingers on his temples before releasing the beam from his palms. It is similar to the ordinary energy beam in shape although it is a deep purple in colour.
Terra Blast- A powerful, yet controlled attack, which is used by Terra. He starts by charging up a huge green ball of energy using both palms, the ball being much bigger than the fighter (actual size will vary depending on how long it is charged). When the user is satisfied that the attack is charged enough, the ball starts to shrink down, compressing the immense amount of energy until it forms a small ball that is only a few inches wide. The small size enables the attack to move much faster than it would do if the attack was much larger, making it much more difficult for a target to dodge it. Upon releasing the ball, the user can control it to a slight degree and is able to make it turn slightly, although not too much, since it is travelling at high speeds. It will explode on contact or when the user makes it do so, the resulting explosion concentrating the majority of the KI energy into the victim rather than wasting it to the surroundings, meaning the attack can be used relatively safely in crowded areas. Like Terras special move, the Incineration Bomb, the main down side of this attack is the charge time, while the concentration of the KI energy in the explosion means it can only take out a single target.
(500)
Elemental Rain- A powerful attack capable of widespread destruction. The user floats high above the target, while holding both palms to the sky, charging energy into them. When enough energy is charged, the user points both palms downwards, releasing a barrage of thin but powerful ki bolts that rain downwards, over a fairly large radius. The bolts of KI are red, green, blue and yellow, making the attack an awesome spectacle, as well as a deadly attack. Due to the lack of control of the bolts and the large radius the attack spans over, this should be used in wide-open areas (away from civilians!) and not above allies!
(500)
Shard Storm: The Shard Storm technique starts out much like a normal KI blast would. The user places both palms in front of their chest, forming a blue ball of energy in front of them, which will grow to a diameter of a few feet at most. Charge time will usually take only ten seconds or so, if not slightly less, with the orb reaching full size mid way through this time. The second half simply involves concentrating energy within it to make it more unstable, causing it to pulsate slightly, as if it is about to burst.
The user can then release a surge of energy into the ball, causing it to explode violently, sending a large number of shards of KI out in front of them at extremely high speeds. The degree to which the shards spread out from the firing point can be controlled to some degree by how the user releases the surge into the orb. Still, using the move in populated areas will always be risky!
Riot Charge - Like most of Terras created techniques, this one can be extremely devastating if successful. The lightning-elemental attack begins with the user stretching one arm out, open palm facing the target, the other grasping the forearm to provide stability. Energy immediately flows into the limb, bright sparks of electricity surrounding it and growing in intensity as it nears completion, making it near impossible to disguise. During this time, the user can move to change aim and such, but it will be limited, leaving them fairly vulnerable to attack. Complete charge time will take around one minute, with the user able to cancel it and fire a vastly weakened version of the attack any time after thirty seconds of charging is forced to. Either way, when the charging is finished, the electrical bolts surrounding the arm fade away over a few seconds, leaving the user looking normal again. The peace doesnt last long though, the user then unleashing the attack in the form of a thin bolt of lightning, only an inch or two thick, which rips towards the target at insane speeds. Due to the sheer speed of movement, the attack can only arc very slightly before hitting or missing, though it is unlikely the target will be able to move far in the time between the attack being launched and it reaching them. If successful, the attack will enter the targets body, sending a huge surge of electricity through them, able to cause paralysis (up to a minute or two tops depending on how strong the foe is) or even death to those not strong enough to withstand the brute force of the shock suffered. Taking a large amount of energy to perform, the technique is often saved as a finisher or to gain a crucial upper hand and can only be used once per battle due to its immense drain on the users electrical energy stores. NOTE: Though similar to the Riot Spread technique, the user must decide which to use before charging and cannot change their mind after starting to prepare it.
Riot Spread A variation of Terras Riot Charge, allowing the user to target more than one opponent, but sacrificing attack power as a result. The lightning-elemental attack begins with the user stretching one arm out, open palm facing the general area in which the targets are located, the other grasping the forearm to provide stability. Energy immediately flows into the limb, bright sparks of electricity surrounding it and growing in intensity as it nears completion, making it near impossible to disguise. During this time, the user can move to change aim and such, but it will be limited, leaving them fairly vulnerable to attack. Complete charge time will take around one minute, with the user able to cancel it and fire a vastly weakened version of the attack any time after thirty seconds of charging is forced to. Either way, when the charging is finished, the electrical bolts surrounding the arm fade away over a few seconds, leaving the user looking normal again. The peace doesnt last long though, the user then unleashing the attack in the form of several thin bolts of lightning, around an inch thick, which spread out from the palm and rip towards the targets at insane speeds. Due to the sheer speed of movement, the attacks can only arc very slightly before hitting or missing, though it is unlikely the targets will be able to move far in the time between the attack being launched and it reaching them. If successful, the attack will enter the targets body, sending a huge surge of electricity through them, able to cause paralysis (up to a minute or two tops depending on how strong the foe is) or even death to those not strong enough to withstand the brute force of the shock suffered. Taking a large amount of energy to perform, the technique is often saved as a finisher or to gain a crucial upper hand and can only be used once per battle due to its immense drain on the users electrical energy stores. The attacks cannot differentiate between allies and villains, so this attack should not be used when friends are within firing range. NOTE: Though similar to the Riot Charge technique, the user must decide which to use before charging and cannot change their mind after starting to prepare it.
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Special Move:
Incineration bomb- When deeply angered, Terra releases a huge red ball of energy from his palms. It can be directed to a degree by the user's mind, although because of its size, it is hard to steer and can cannot turn sharply. On impact it explodes, engulfing its target in a ball of flames, which spread out over a large radius. This means that the attack should only be used in large open spaces!
(55 MOVES)
Items:
Double Bladed Sword
Dragonball Radar
Capsule Corp. Space pod (shared with Chrono 50:50)
2 Bags of Senzus (10 beans)
History: Born on Namek, Terra was trained as a warrior from a very young age (as many Nameks were). Like all of the other young Nameks in his village, he was trained by his local elders, being educated well in all aspects to fighting. Junior competitions were held every Namekian year and youngsters from all around the planet would compete. These competitions gave the young Terra some valuable experience, making his techniques much more refined.
After a few annual tournaments, he was consistently achieving high places in the tournaments, winning a few of them. Seeing that the young warrior had risen above the other youngsters, Terra was promoted to fight in the adult competitions. The first few tournaments proved a great shock for the confident young fighter as he struggled to make it through the first few rounds and he strived to improve to better his poor performances.
By the age of around 16 (human years), Terra had become a much more complete fighter, training for several hours every day and his performances in the tournaments had become much more fruitful, with him finishing in the top eight every year for the next four years. At 20 he won his first tournament after a year of intensive training, having begun working on his psychic skills as well as his physical ones. Winning this tournament easily, the elders suggested that he should move to Earth to receive further, more difficult training. Not one to put down an opportunity like this, Terra left the planet instantly to take up his new challenge.
At the age of 22, Terra lived in a small village, near a peaceful training complex, which he trained at every day for at least three hours. Of course, he quickly outgrew this complex and like many fighters he moved to Satan City, which was well renowned for its fighting complexes. He soon came across a large complex on the outskirts of the city, which was called Cacos complex. Here, he met the leader of the complex, Caco, who was an older Namek. Caco helped Terra through the first level of training, which helped the Namek greatly increase his powers. He tested these powers in the upcoming World Martial Arts Tournament, in which he made it to the quarterfinals, eventually losing to a huge android opponent. He swiftly returned to Cacos to continue his work under the great Namekian, meeting a Saiyajin named Joe, who became his closest friend, the two going through many challenges alongside him. Each time the world tournament would come around, the two would enter at the highest level to test themselves, with Terra finishing runner up on his second entry, before winning the next time around. Having won the title, Terra felt no real need to enter any following tournaments, since he had already completed that challenge, hoping Joe could then win one for himself. In the next few years, Terra continued on at Cacos, while also spending a short amount of time training on the Lookout and then on his home planet. Over this time, the Namekian fighter managed to unlock several transformations, leading to large increases in his power level, reaching Chou3 after a tragic event on Namek, causing his power to soar to almost unheard of levels. Able to transform into Chou3 at will, Terra challenged Caco to a spar, intent on defeating the master, who had beaten him several times before. However, the older Namek prevailed once more, again spurring Terra on to train in the hope that one day he could fight Caco as his equal
Appearance: Terra is very tall when compared to the average Human, and is still pretty damn tall when compared to other Nameks! He is of a good build for his height, reflecting the intense training exercises he usually undergoes. Although a seasoned fighter, he still looks fairly youthful than his age, the vast majority of people thinking he is a fair bit younger than he actually is. As far as clothing goes, Terra dresses pretty sensibly, wearing a loose, sleeveless one piece fighting uniform that is medium blue in colour, with a deep purple belt across his waist, which usually has his bag of senzus attached to it. He has one pocket on his left, in which he holds his other small items, such as his Dragon radar and any capsules. In combat, the senzus are placed here as well so they cannot be easily stolen. His sword is held in a simple sheath over his back. Like the rest of his clothing, he wears fairly plain shoes that are a brownish colour.
Personality: Terra is a very headstrong Namekian with defined ideals and an intense desire to improve. He is far from a talkative character and will often become totally dissolved in his training routines. He does not take failure well, as to him, all failures are the same, no matter how hard the task at hand and finds it hard to put them behind him, often training more and more until he can return to the given task and complete it. Although he values training highly, there are a few things that rank even higher in importance to him. The main two are his close friends and his own race. He sees himself as a protector of sorts and sees an attack on anyone in his race as an attack on himself and his pride, while an attack on a close friend is taken the same way.
Weaknesses: Not being the most talkative of people, Terra has few very strong allies, while his strong desire to gain power also limits this. Due to this, he often finds himself in difficult situations with nowhere to turn when in need of help. Since he is also very headstrong, he hates to accept defeat, meaning he will keep fighting, even against fighters who are stronger than he is or trying training exercises that he just cant do. He often needs someone else to point out to him when he is just aiming too high.




